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Raithe Shackles

RBy Raithe

Adds a Shackle Item that allows player to imprison other players.

Raithe Shackles

Description

<h2 data-start="0" data-end="56">Raithe Shackles &mdash; Player Imprisonment &amp; Tracking Mod</h2> <p data-start="58" data-end="261"><strong>Inspired by Novacain's ShackleGear</strong>, Raithe <em>Shackles</em> enables player-run justice: capture opponents, move them to cells, and maintain custody using a single, fuel-driven item&mdash;no admin intervention required.</p> <hr data-start="263" data-end="266" /> <h2 data-start="268" data-end="289">What is a Shackle?</h2> <p data-start="290" data-end="522">A <strong data-start="292" data-end="303">Shackle</strong> is a binding device that, once charged, will <strong data-start="349" data-end="361">imprison</strong> the next Seraph (player) you slay while carrying an <em data-start="414" data-end="421">empty</em> Shackle. The prisoner remains bound to that Shackle until its fuel expires or the Shackle is broken.</p> <p data-start="524" data-end="650">Prisoners temporarily receive a restricted role (default: <strong data-start="582" data-end="595">suvisitor</strong>) and cannot fight, build, or break blocks until freed. (This role is stored and returned upon freeing. Admins will gain admin status back)</p> <hr data-start="652" data-end="655" /> <h2 data-start="657" data-end="680">How It Works In-Game</h2> <h3 data-start="682" data-end="704">Crafting a Shackle</h3> <p data-start="705" data-end="724">Assemble one using:</p> <ul data-start="725" data-end="800"> <li data-start="725" data-end="747"> <p data-start="727" data-end="747"><strong data-start="727" data-end="745">4x Gold Ingots</strong></p> </li> <li data-start="748" data-end="772"> <p data-start="750" data-end="772"><strong data-start="750" data-end="770">1x Temporal Gear</strong></p> </li> <li data-start="773" data-end="800"> <p data-start="775" data-end="800"><strong data-start="775" data-end="800">4x Plain Glass Blocks</strong></p> </li> </ul> <h3 data-start="802" data-end="826">Charging the Shackle</h3> <p data-start="827" data-end="884">A Shackle must be fueled before it can imprison anyone.</p> <ol data-start="885" data-end="1177"> <li data-start="885" data-end="967"> <p data-start="888" data-end="967">Put any <strong data-start="896" data-end="904">coal</strong> in your hotbar: <em data-start="921" data-end="964">Charcoal, Brown Coal, Black Coal, Coke, or Anthacite</em>. (Server Configurable)</p> </li> <li data-start="968" data-end="1008"> <p data-start="971" data-end="1008">Hold the Shackle in your main hand.</p> </li> <li data-start="1009" data-end="1051"> <p data-start="1012" data-end="1051"><strong data-start="1012" data-end="1027">Right-Click</strong> to feed coal into it.</p> </li> <li data-start="1052" data-end="1177"> <p data-start="1055" data-end="1177">Repeat until you reach the required charge (typical servers require <strong data-start="1123" data-end="1145">a full day of fuel</strong>; value is Server Configurable).</p> </li> </ol> <blockquote data-start="1179" data-end="1277"> <p data-start="1181" data-end="1277"><strong data-start="1181" data-end="1189">Tip:</strong> You can refuel a held Shackle later.</p> </blockquote> <h3 data-start="1279" data-end="1303">Imprisonment Trigger</h3> <ul data-start="1304" data-end="1501"> <li data-start="1304" data-end="1380"> <p data-start="1306" data-end="1380">Carry a <strong data-start="1314" data-end="1332">charged, empty</strong> Shackle on your person (inventory or hotbar).</p> </li> <li data-start="1381" data-end="1403"> <p data-start="1383" data-end="1403"><strong data-start="1383" data-end="1400">Kill a player</strong>.</p> </li> <li data-start="1404" data-end="1501"> <p data-start="1406" data-end="1501">The Shackle activates and <strong data-start="1432" data-end="1445">imprisons</strong> that player, storing their identity and original spawn.</p> </li> </ul> <p data-start="1503" data-end="1609">The Shackle then <strong data-start="1520" data-end="1547">consumes fuel over time</strong>. If the timer hits zero, the prisoner is freed automatically.</p> <h3 data-start="1611" data-end="1631">While Imprisoned</h3> <ul data-start="1632" data-end="1991"> <li data-start="1632" data-end="1723"> <p data-start="1634" data-end="1723">Prisoners are assigned the (Server Configurable) <strong data-start="1661" data-end="1674">suvisitor</strong>&nbsp;role (no combat, building, or block breaking).</p> </li> <li data-start="1724" data-end="1832"> <p data-start="1726" data-end="1832">The Shackle&rsquo;s location is <strong data-start="1752" data-end="1777">tracked by the server</strong>&mdash;whether it&rsquo;s in your inventory or hidden in a chest.</p> </li> <li data-start="1833" data-end="1991"> <p data-start="1835" data-end="1912">Prisoners see a <strong data-start="1851" data-end="1881">continuous particle stream</strong> pointing toward the Shackle.</p> <ul data-start="1915" data-end="1991"> <li data-start="1915" data-end="1991"> <p data-start="1917" data-end="1991">Colors shift from <strong data-start="1935" data-end="1943">cool</strong> (far) to <strong data-start="1953" data-end="1961">warm</strong> (near) to indicate proximity.</p> </li> </ul> </li> </ul> <h3 data-start="1993" data-end="2015">Freeing a Prisoner</h3> <p data-start="2016" data-end="2071">A prisoner is released if <em data-start="2042" data-end="2047">any</em> of the following occur:</p> <ul data-start="2072" data-end="2306"> <li data-start="2072" data-end="2118"> <p data-start="2074" data-end="2118"><strong data-start="2074" data-end="2090">Fuel expires</strong> (Shackle timer runs out).</p> </li> <li data-start="2119" data-end="2211"> <p data-start="2121" data-end="2211">The Shackle is <strong data-start="2136" data-end="2161">dropped on the ground</strong> <em data-start="2162" data-end="2208">(logging out while holding it causes a drop)</em></p> </li> </ul> <blockquote data-start="2308" data-end="2412"> <p data-start="2310" data-end="2412"><strong data-start="2310" data-end="2324">Important:</strong> Breaking or dropping a Shackle immediately <strong data-start

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