
Starter Kit
Adds a simple, configurable, starter kit. Thats it, nothing else.
Description
<h1>Starter Kit</h1> <hr /> <p> </p> <p>Adds a configurable starter kit with a few simple commands to modify it.</p> <p> </p> <h3>Commands</h3> <hr /> <p> </p> <ul> <li>/starterkit - Receive the items in the starter kit.</li> <li>/starterkit uses [player] - Checks how many uses you have left for the starter kit. Administrators can check someone else's uses.</li> <li>/starterkit set-uses <player> - Sets the amount of times a player can use the starter kit. </li> <li>/starterkit reset-uses - Sets ALL PLAYER'S uses left to whatever is set in maxKitUses in the configuration.</li> <li>/starterkit add <item> [amount] - Adds an item/block or modifies an existing item/block in the starter kit.</li> <li>/starterkit remove <item> - Removes an item/block from the starter kit.</li> <li>/starterkit clear - Removes all items/blocks from the starter kit.</li> <li>/starterkit list - List all the items/blocks in the starter kit.</li> <li>/starterkit reload - Reloads the config file. (Only necessary if you modify config manually, which is not recommended)</li> <li>/starterkit modify_config - Modifies a value in config. Keys available: requiresPrivilege, privilege, maxKitUses.</li> </ul> <p> </p> <p>You can find a raw list of all the items and blocks <span style="color: #2880b9;"><a style="color: #2880b9;" title="Item Codes" href="https://github.com/Chain-BC/StarterKit/blob/master/itemcodes.txt" target="_blank" rel="noopener">here</a></span> and <a title="Block Codes" href="https://github.com/Chain-BC/StarterKit/blob/master/blockcodes.txt" target="_blank" rel="noopener"><span style="color: #2880b9;">here</span></a>. Alternatively, you can check an item/block's id using the .edi command ingame and hovering over your desired item/block.<br /><br />For anyone freshly installing the mod or updating, I suggest setting requiresPrivilege to false as you don't really need it. I also recommend not touching the configuration manually unless you know what you are doing. The mod should be able to add custom modded items/blocks to the kit, but if not, let me know as I haven't tested too thoroughly. <br /><br />For any issues, please make an issue in github. If you have a quick question, you can leave it in the comments, and if I can answer it I will...eventually</p>
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