

Wilderlands World Seeder Utility
- A utility mod that adds a system for "seeding" blocks and entities into the world.
Description
<p data-path-to-node="2"><span style="font-size: 36pt; font-family: georgia, palatino, serif;"><strong data-path-to-node="2" data-index-in-node="0">Wilderlands World Seeder Utility</strong></span></p> <p data-path-to-node="4"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Wilderlands World Seeder Utility is a core framework and generation utility for Vintage Story that controls custom block and entity placement via runtime terrain re-seeding across new and existing world chunks.</span></p> <hr data-start="3133" data-end="3136"> <p data-path-to-node="4"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;"> </span></p> <p data-path-to-node="5"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;"><strong data-path-to-node="5" data-index-in-node="0">Dependencies:</strong></span></p> <ul data-path-to-node="6"> <li> <p data-path-to-node="6,0,0"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">None <em data-path-to-node="6,0,0" data-index-in-node="5">(Standalone Utility / Framework)</em></span></p> </li> </ul> <hr data-start="3133" data-end="3136"> <p> </p> <p data-path-to-node="7"><span style="font-family: georgia, palatino, serif; font-size: 18pt;"><strong data-path-to-node="7" data-index-in-node="0">Core Features:</strong></span></p> <p data-path-to-node="8"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;"><strong data-path-to-node="8" data-index-in-node="0">Data-Driven Block & Feature Seeding</strong> places custom surface, sub-surface (inside water bodies), and underground (cave floor and ceiling) block features dynamically during worldgen.</span></p> <ul data-path-to-node="9"> <li> <p data-path-to-node="9,0,0"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Flexible JSON configuration via mod assets or global config files (via blockseeder.json files that can ship with a mod inside assets/modname/config folder, with additonal WilderlandsWorldSeederUtilityConfig.json file that ships with the mod in VS modconfig folder).</span></p> </li> <li> <p data-path-to-node="9,1,0"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Merges and overrides entry lists smoothly across multiple modules (WilderlandsWorldSeederUtilityConfig.json file has final say)</span></p> </li> <li> <p data-path-to-node="9,2,0"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Fine-tuned spatial distribution rules to customize block and enitty placement as densely or as spread out as you desire.</span></p> </li> </ul> <p data-path-to-node="10"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;"><strong data-path-to-node="10" data-index-in-node="0"><br>Persistent Spatial Grid Tracking</strong> Features remember where they belong. World Seeder tracks regional placement across chunk boundaries and persists data directly into the world save.</span></p> <ul data-path-to-node="11"> <li> <p data-path-to-node="11,0,0"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Prevents overlapping structures or runaway feature density</span></p> </li> <li> <p data-path-to-node="11,1,0"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Saves state smoothly across server restarts and shutdowns</span></p> </li> <li> <p data-path-to-node="11,2,0"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Built to support heavy, regional generation rules for modpacks and overhauls</span></p> </li> </ul> <p data-path-to-node="12"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;"><strong data-path-to-node="12" data-index-in-node="0"><br>Runtime Retro-Seeding System</strong> Updated your configs with new content, or added the mod to an existing world? World Seeder lets you apply new generation rules directly to terrain that has already been generated.</span></p> <ul data-path-to-node="13"> <li> <p data-path-to-node="13,0,0"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Smooth, background queue processing to prevent server lag spikes</span></p> </li> <li> <p data-path-to-node="13,1,0"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Smart chunk-loading checks ensure only active terrain is processed</span></p> </li> <li> <p data-path-to-node="13,2,0"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Multi-threaded thread-safe tracking prevents double-seeding</span></p> </li> </ul> <p data-path-to-node="14"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;"><strong data-path-to-node="14" data-index-in-node="0"><br>Admin Commands & Controls</strong> Full server command suite to monitor, run, or stop re-seeding operations on the fly.</span></p> <ul data-path-to-node="15"> <li> <p data-path-to-node="15,0,0"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;"><code data-path-to-node="15,0,0" data-index-in-node="0">/worldseeder reseed world</code> — Queues active columns and dynamically processes new terrain as players explore</span></p> </li> <li> <p data-path-to-node="15,1,0"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;"><code data-path-to-node="15,1,0" data-index-in-node="0">/worldseeder reseed here [radius]</code> — Runs a localized one-shot reseed in a custom chunk radius around the admin</span></p> </li> <li> <p data-path-to-node="15,2,0"><span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;"><code data-path-to-node="15,2,0" data-index-in-node="0">/worldseeder reseed status</code> — Monitors real-time queue depth, processed columns, and active entries</span></p> </li> <li> <p data-path-to-node="15,3,0"><span style=
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