π Enable Planet Mods Lite
A more streamlined, Lite version of Enable All Planet Mods, removing several planet mods which either warped the early game too much, or simply did not add enough unique content for the mid to late game. A more playability-focused planet pack. π
Description
Proud member of the Foundry Discord, for (almost) all your planetary discussion needs
#Features A lighter and more playability-focused version of Enable All Planet Mods.
This modpack notably excludes the Lignumis and Muluna planet mods, which greatly warped the early base game and early space age progression respectively.
It also excludes endgame/shattered planet replacement mods such as CPU_Blackheart's Shattered Planet and Nexus Extended, due to potential mod conflicts with trying to replace the same content (as well as preserving the option to keep the vanilla endgame)
Lastly, it also excludes several unmaintained, work-in-progress/alpha, or unbalanced mods. All of these exclusions are available under the optional mods section, as a quick shortcut for users who wish to enable one or more of these planet mods.
#Currently Implemented Compatibility Patches
- [Cosmetic] Lignumis/Astroponics: If Lignumis is detected, and the Lignumis progressive ammo setting is disabled, removes Astroponics from the critical tech path, so it is no longer required between space science and the various planet discovery technologies.
Specifically, in vanilla, the chain goes from Space Science Pack -> Space Platform Thruster -> Planet Discovery If Muluna is enabled, the chain goes from Space Science Pack -> Asteroid Collector -> Planet Discovery If Lignumis progressive ammo is enabled (which it is by default), then no changes are made, since wood becomes a requirement for ammo.
#Current Inclusions
- Maraxsis: Adds an oceanic planet which requires equipment and/or submarines to fully explore to the depths of the lowest trenches, where lava is located. Requires dome technology to craft and build to the fullest potential. Unlocks advanced beacon with quality module compatibility, advanced chemical plant optimal for use in space or deep sea, salting of fish and science (for long-term preservation), and stone centrifuging (allows uranium production on any space location with stone)
- Cerys, Moon of Fulgora. Adds a nuclear scrap recycling loop for production of plutonium and nitrogen chemistry, used for the planetary rewards of the venting/flare towers. Other planetary rewards include: plutonium weaponry, reactors and equipment, overclock module (twice as fast as speed-3, with additional productivity penalty), radioactive module (more powerful than productivity-3, decays over time, requiring plutonium refuel), and infinite holmium plate productivity tech. Best completed in the early/mid-game, with bonuses useful on Aquilo, as well as for both Gleba and Fulgora.
- Corrundum: Sulfur-focused chemistry planet with platinum ore for advanced chemical plant, advanced lab that requires higher quality science packs for optimal usage, and advanced thruster for increased maximum thrust.
- Rubia: Wind-based planet featuring a unique blend of scrap and bacteria processed via unique biorecycling machine, and unlocks several alternative recipes for other planetary materials. Also features several unique technologies when played alongside other modded planets, such as Moshine, Cubium, Cerys, Corrundum, and Maraxsis.
- Moshine: A post-Vulcanus, neodymium and silicon processing planet, used for advanced/futuristic electronic techs, including space trains, and massive yet hyperefficient accumulators/solar panels.
- Panglia: Extension/Companion mod for Moshine. Post-gleba, "a strange alien planet that contains Branbalite, a phosphorescent plant, and panglite, a strange metal. Some zones are experiencing much faster time, which will allow you to experiment with cloning, then keep clones in simulations and upload them. You'll need to fill the huge electric needs with dangerous roots that expand and attack your base."
- Linox: "Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sunβs immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?"
- Muria: Post-Gleba/Vulcanus, pre-Aquilo planet; "In this corrosive world you'll fight your own pollution while you process chlorine and lead for your military needs."
- Apia/Carnova: Post-Gleba, binary planetary system; Apia "consists of numerous small islands drifting in oceans of nutrient royal jelly produced by local bees. The fauna is represented by a symbiosis of honey-bearing insects and invertebrate larvae", while Carnova "is covered by an ocean of liquid resembling blood in composition. The surface is dotted with numerous islands of flesh, from which bone mineral deposits emerge. The fauna is represented by predatory fish inhabiting the seas." Both planets are required to craft the planetary science pack.
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