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Null's K2SO Tweaks

NBy NullCascade

A collection of personal tweaks and patches for Krastorio 2: Spaced Out and other mods.

Description

Personally desired tweaks and patches for Krastorio 2: Spaced Out and other mods. Significant changes beyond basic fixes can be configured/disabled.

I'm making this as I play through my current mod list, to fix incompatibilities or shortcomings I find.

Looking for more K2SO fixes/tweaks/enhancements? Check out xyrc's K2SO Enhancements.


State of Transition

While mods update, it seems that K2 migration files have broken a lot of mods that use their own basic resources (e.g. nitric acid). Additionally, Spaced Out introduced a lot of bugs in K2SO v2.0 that the author does not intend on fixing in favor of focusing on Factorio 2.1 development. These versions are stable and what I am using until other mods can update:

  • Krastorio 2: Spaced Out 1.6.20 (2.0 relies on Krastorio 2 which breaks several mods with its migration file)
  • Krastorio2Assets 2.0.4 (2.0.5 and later have breaking changes)
  • k2so-assets 1.0.5

Features

  • Standardize Stack Sizes (optional): Brings the stack sizes for any list optional dependency mod to be in line with K2's stack size defaults (200 for most items).
  • Recycling Patches: Some mods add new ways to generate base resources, such as rare ore or ice. This mod ensures that these new recipes don't cause base resources (ores, asteroid chunk results) don't recycle into exotic modded planet resources. Improves compatibility with Metal and Stars, Vesta, probably others. This also tweaks some other recycling recipes from Automatic Train Painter and Moshine.
  • Consistent Crafting Categories: Ensures that Krastorio 2 advanced crafting machines have access to their non-upgraded base machine crafting categories. Modded planets often add new categories that Krastorio doesn't get updated to understand. This fixes it so you can always craft something in an Advanced Chemical Plant that a normal Chemical Plant can craft, as an example. Affects the advanced assembling machine, advanced chemical reactor, and advanced furnace.

Mod-Specific Changes

Age of Production

  • Fixes ammunition crafting recipes.

Apia-Carnova Planet System

  • Allows crushing bones and fossils in the Krastorio crusher. This only applies to the basic recipe that the normal assembling machine could use.
  • Brings stack sizes in line with Krastorio's defaults.
  • (Optional) Additional Matter Recipes: Adds matter conversion to/from bones and lymph.

Cerys

  • Fixes ammunition crafting categories.
  • Brings stack sizes in line with Krastorio's defaults.
  • Allows the placement of K2SO's interplanetary teleporter on the surface.
  • (Optional) Additional Matter Recipes: Adds matter conversion to/from methane ice and nitrogen-rich minerals, and nuclear scrap to matter. Also allows lithium brine from matter on Cerys.

Corrundum

  • Blue rocket damage is buffed proportionally to other changes Krastorio 2 does to rocket damage.
  • Pipe productivity affects K2 steel pipes, Lignumis gold pipes, and Paracelsin zinc pipes.
  • Steam turbine productivity affects K2 advanced turbines, Muluna condensing turbines, and Maraxsis oversized turbines.
  • Brings stack sizes in line with Krastorio's defaults.
  • (Optional) Additional Matter Recipes: Adds matter conversion to/from chalcopyrite ore and platinum ore, and allows calcite from matter on Corrundum.

Crushing Industry

  • Burner and electric crushers need their recipes selected, similar to how K2 furnaces need their recipe selected.
  • Re-enables K2's glass smelting from sand recipe.
  • Allows imersite to be crushed in Crushing Industry machines.
  • The Big Crusher can accept fluid inputs, if More Asteroids is installed.
  • Infinite productivity tech applies to K2SO's enriched iron/copper melting.
  • Ratio Rebalance (optional): Crushing Industry smelting doesn't fit into K2's reduced ratios, and outshines K2's ore enrichment in all ways. This nerfs early game crushed smelting (2 crushed -> 1 plate), but also allows the enrichment of crushed ore. By chemical science, with enrichment, vanilla Crushing Industry ratios are available again. By Vulcanus (big crusher, molten metal) and Gleba (K2 advanced chemical plant), this combination is even stronger.

Krastorio 2: Spaced Out

  • Backported Fixes (K2SO 2.0.0 only): Backports fixes to the broken latest version from Factorio 2.1 to Factorio 2.0.
  • Item Standardization: Fixes incompatibilities between Crushing Industry, Moshine, Maraxis, and K2SO, which each try to switch which glass/sand is used, often in contradiction to one another. All mods will use a standard sand and glass. This is more comprehensive than some other attempts at this, and include minables such as Moshine's mixed ores and Maraxis' sand sources. Existing factories have their items automatically converted.
  • Fluid Standardization: Fixes redundancies with K2SO, Maraxsis, Muluna, and Paracelsin. Oxygen, Hydrogen, and Nitrogen are common now. Existing factories have their K2 fluids automatically converted.
  • (Optional) Additional Matter Recipes: Adds matter deconversion recipe for basic gases (oxygen, hydrogen, nitrogen). This is intended to make producing things like nitric acid on other planets more viable.
  • Adds an additional vanilla-style recipe for lithium on Aquilo, using holmium plates. This allows for quality lithium, and provides a minimal bonus for the extra catalyst investment.
Read the full description on Factorio Mod Portal →

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