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NxLabs / Factorio

Pyanodons Streamlined

BBy BetweenWalls

Provides settings to make Py a more polished experience. Organizes menus, updates graphics, alters names & descriptions, adjusts the tech tree, rebalances recipe speeds, and more. All changes are fully configurable via the settings.

Pyanodons Streamlined

Description

Overview

In Pyanodons, some technologies and recipes become available earlier than necessary, resulting in extra clutter and making it harder to recognize what should be prioritized. This mod moves those techs and recipes to deeper positions in the tech tree where they first become useful.

Additionally, some names and descriptions could be more helpful, extending how long it takes to figure things out - especially if you try doing so before researching and using them directly. This mod updates several names/descriptions for improved clarity.

There are also some other improvements too. Changes can be enabled/disabled independently via the settings and are listed below:

Settings

*Menu organization*

  • Reorganizes items/recipes based on in-game similarities instead of which py mod they come from
  • Hides inaccessible items/recipes

*Audiovisual adjustments*

  • Adjusts circuit connection positions for most buildings
  • Updates buildings so they don't get cutoff in the tooltip window or within factoriopedia
  • Adjusts resource map colors to be more easily differentiated
  • Adjusts tile map colors to more closely match their in-world appearance
  • Makes all electricity-generating buildings use the same map color
  • Hides irrelevant quality "diamonds" if space-age features are used without the quality mod
  • Differentiates icon appearances for smart farm recipes, uncaging recipes, and artificial growing recipes
  • Adjusts tech icons:
  • Fluid handling - shows a barrel instead of a storage tank (it doesn't unlock any storage tanks)
  • Storage tanks - shows a storage tank (the original icon for fluid handling)
  • Reduces volume of sap extractors, regenerative heat exchangers, and electric arc furnaces

*Descriptive adjustments*

  • Multi-product recipes include each product in their names so they can be searched like other recipes (if "all adjustments" option is selected)
  • Adds "T.U.R.D." descriptions to items/entities unique to the TURD system to be consistent with recipes which do the same
  • Removes "too heavy for a rocket!" text from descriptions
  • Renames the "biomass" fuel category to "biofuel" and the "burnable fuel" category to "carbonaceous fuel"
  • Adjusts item names:
  • PyTank -> Storage tank
  • Tailings pond -> Tailings storage pond
  • Exhaust pipe -> Disposal gas vent
  • Sinkhole -> Disposal sinkhole
  • Burner -> Disposal burner
  • Oil burner -> Oil burning boiler
  • Multiblade "fish" turbine -> Multiblade "fish" wind turbine
  • CuZn Battery -> Galvanic cell (CuZn)
  • Dig site -> Nexelit dig site
  • Poor man's wooden fence -> Basic wooden fence
  • Portable gasoline generator -> Portable gas fueled generator
  • Spent Nexelit Battery -> Nexelit battery
  • Nexelit Battery -> Charged nexelit battery
  • Spent Organic Quantum Battery -> Quantum battery
  • Quantum battery -> Charged quantum battery
  • Py 1 science pack -> Construction science pack (Py1)
  • Py 2 science pack -> Integration science pack (Py2)
  • Py 3 science pack -> Augmentation science pack (Py3)
  • Py 4 science pack -> Maximization science pack (Py4)
  • Iron nexelit antimony special alloy -> Iron nexelit antimony special "fenix" alloy
  • Adjusts tech descriptions: steel processing, mining with fluid, moss, seaweed, ash separation, wood processing, fluid handling, solder, alloys, plastics, storage tanks, zoology, boron, nexelit processing, antimony processing, nickel processing, chromium processing
  • Adjusts item descriptions: tailings pond, fluid mining drill, crystal mine, local radar, radar, data array, wood

*Technology adjustments*

  • Recipes within each technology are now generally listed in order of priority - recipes which need to be used first will be listed first
  • Technologies moved:
  • Combat-related techs (gun turret, stone wall, military, etc) moved to the next science pack or later (if "enemies disabled" option is selected)
  • Soil washing moved deeper to be just above crusher and moss
  • Moss tech moved up next to seaweed as both function similarly
  • Fluid pressurization moved deeper to be just above vacuum tube electronics
  • Kerogen processing moved below glass technology since shale oil is the only product and it can only be used with glassworks in the early game
  • Basic substrate and land animals moved deeper to be just above vrauks
  • Electrolysis moved slightly deeper to be just above cellulose
  • Compost moved deeper to be just above microbiology
  • Microbiology moved deeper to be just above fish
  • Fertilizer moved deeper to be just above yaedols
  • Removed efficiency-focused titanium/lead processing prerequisites from nexelit processing
  • Reduced the length of connections from mycology and floor tile technologies to improve tech tree readability
  • Nightvision moved up to be unlocked after batteries for accessibility reasons
  • Recipes moved:
  • Limestone recipe moved deeper from coal processing to steel processing
  • Carbon dioxide recipe moved deeper from coal processing to mining with fluid - it is only needed for moss and moondrop in the early game
  • Tinned cable recipe moved down to moondrop tech since it is only needed there in the early game
  • Gasifier recipe moved down to acetylene since that's the only place it can be used in the early game
  • Saline water recipe moved down to fluid pressurization as it isn't useful until the tech just below that one
  • Pressurized air and pressurized water moved down to hot air since that's where they first become useful
  • Ionic upgrader moved down to logistics science since it has no use til then
  • To avoid a single tech having too many recipes, some recipes from vacuum tube electronics were moved up into the technologies immediately above it:
  • Graphite, vacuum tube, and saline water recipe

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