All Factorio mods
5,446 verified mods and plugins, each linked to its real source.
Showing 841–852 of 5,446
Bismuth
Weapons, items & crafting · Factorio Mod Portal
Intended to be played with all BZ mods. And also in the SEK2BZ combo for a very so called fun experience. Made to incorporate itself into a lot of recipes Almost all of the code is a modified version of the code in Brevven's mods (the BZ mods) It's quite useful as a base for making a mod I'd say :D Most of the graphics is placeholderish, will have to do something about that xD
Gizmos Car Keys (improved)
Vehicles & ships · Factorio Mod Portal
Tired of running to your vehicle? Then let it come to you! This mod is based on "Gizmos Car Keys" by aodgizmo. It works with most modded car and spider-vehicle prototypes -- not just vanilla cars.
Schall Circuit Group
Quality of life & UI · Factorio Mod Portal
Provide a separate new “Circuit” group tab, containing all vanilla circuit components and any items already under circuit network subgroup. Act as a framework for bringing together any circuit-related items. Designed for players who tried to find circuit components in the “Logistics” tab. (Locale: English, Deutsch, 正體中文, Português Brasileiro) To fellow modders: Please consider putting your modded circuit components in this group as well! Instructions included in FAQ.
Bob's Metals, Chemicals and Intermediates mod EXTENSION
Gameplay & overhauls · Factorio Mod Portal
Requires Bob's functions library mod. This mod is designed as an extension to be used with the full Bob's mods set. This mod adds the following settings, which can be individually enabled: - Force water from ground water: Ground water pumpjacks extract water instead of pure water, regardless of other Bob's settings. This makes normal underground water available on super-dry desert maps. - Water remineralisation: Distilleries and chemical plants are able to convert pure water back into water through water remineralisation. - Water remineralisation with stone: Stone is an additional ingredient required for water remineralisation. Only chemical plants are able to run this process.
Intermodal Containers
Vehicles & ships · Factorio Mod Portal
Load items into containers to boost belt throughput and train loading speeds. Developed from Deadlock's Crating Machine by Xorimuth and RedRafe.
Blueprint Shotgun
Quality of life & UI · Factorio Mod Portal
Adds a gun that shoots items to build ghosts, upgrade entities, and more! Also features a vacuum mode to mine entities, tiles, and ground items. An alternative to nanobots or other early bot start mods.
5Dim's mod - Automated Fuel & Ammo
Quality of life & UI · Factorio Mod Portal
Most likely automatically fills in things properly, probably. Preferrably both fuel and ammunition, if possible.
Early 3x3 Electric Furnaces
Technology & automation · Factorio Mod Portal
Adds 3x3 tile electric furnaces available early.
Vehicle Grid
Vehicles & ships · Factorio Mod Portal
Adds a configurable equipment grid to any base or modded vehicle without grid.
Water Poles
Quality of life & UI · Factorio Mod Portal
Allows big electric poles to be placed on water.
VoidChestInstant
Weapons, items & crafting · Factorio Mod Portal
Makes a chest for destroying unwanted items... instantly!
ZwerOxotnik's multipurpose mod with 8 addons [zk-lib][WIP]
Quality of life & UI · Factorio Mod Portal
Multipurpose mod with switchable addons. Also, supports auto-generated mods etc. I'll add a universal command widget in the next major update. New experimental framework: lazyAPI + easyTemplates + simpleTiers New experimental libraries: ZKSettings, SPD
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