
Age Of Confession
This mod allows players to found beliefs, establish Sanctuary Centers, sustain living communities...

Description
Age Of Confession
<span style="color: #e74c3c;">This mod has been completely overhauled and no longer has any connection to the previous content.</span>
<span style="color: #e74c3c;">This mod adds almost no new assets. Religious objects are completely missing, but will be added in the future via a separate mod.</span>
<span style="color: #18a085;">What about the archways? I recommend switching to Medieval Architecture starting with version 1.21.6. (Continuation of the old Age of Confession content)</span>
Introduction to Age of Confession
Faith has always shaped human history. Across all cultures, people have searched for meaning in death, dreams, nature, and the unknown. They built shrines, created symbols, gathered in communities, and gave names to the powers they believed in.
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Age of Confession brings this idea into Vintage Story. In this mod, beliefs are not merely background lore — they are something players can found, sustain, and defend. Through communities and acts of devotion, faith becomes a living presence in the world.
At the center of every living belief stands a Sanctuary Center, a sacred place where devotion is gathered and where the presence of faith lingers. Here, the faithful may seek blessing, refuge, and strength.
Beliefs and Communities
A belief does not endure by name alone. It must take root in the world through communities bound to it. Each community belongs to a single belief and is anchored by a Sanctuary Center. A single belief may be sustained by many communities, but each one stands or falls through the devotion of those who keep it alive.
Founding a Belief
A new belief is created using chat commands. A specific character class may be required for this. To found a new belief, use: /confession createbelief <name>.
A player may only found one belief at a time. Choose its name carefully, for it may endure long after its founder is gone.To view all known beliefs, use: /confession listbeliefs
Sanctuary Centers
A Sanctuary Center is the sacred anchor of a community. It marks the place where devotion gathers and where the presence of a belief takes root in the world. Without a Sanctuary Center, a community cannot be bound to a belief. To bind a Sanctuary Center to an existing belief, use: /confession bindcommunity <belief>
Once bound, the Sanctuary Center becomes the living heart of that community. From that place, devotion may be heard and blessings may spread.
Devotion
Devotion is the act through which a community is sustained. To devote oneself is to renew the bond between the faithful and the sanctuary they serve. Those who devote themselves within the influence of a living Sanctuary Center strengthen the community tied to it. But devotion is not answered everywhere. A wandering soul may kneel in silence and receive nothing in return. Only within the reach of a living sanctuary may devotion be heard.
Community Strength and Blessings
The strength of a community is not shown directly, yet it is never without consequence. Every living community passes through four stages of strength, and as that strength grows, so too does the power of the blessings bound to it. Within the influence of a living Sanctuary Center, the faithful may receive healing, increased temporal stability, relief from hunger, and protection against hostile forces. These gifts are not equal at all times. A weak and fading community offers little, while a strong and flourishing one grants far greater aid. In this way, devotion is never without meaning. What is given to a sanctuary in patience and reverence may, in time, return to its followers as blessing, shelter, and strength.
Decay and Renewal
No community remains strong forever. Over time, every sanctuary loses strength, and only continued devotion can restore what is fading. As a belief grows and gains more communities, its presence becomes easier to preserve, yet no sanctuary is ever free from decline. If a community loses all of its strength, its Sanctuary Center falls silent and its bond to the belief is broken. A belief that remains without living communities for too long will also pass from the world. Only devotion, persistence, and the care of its followers can preserve it
Examples of Gameplay
- Players can settle in unstable regions. The community center serves as a source of temporal stability
- Players can establish settlements and benefit together from a central location
- Conflicting interpretations, lack of space, or a lack of acceptance can pose a threat to the community. Players must protect it from other players
- To keep their community alive, players need to actively engage with it on a regular basis
Ratings & reviews
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