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NxLabs / Vintage Story

Alchemy

LBy llama3013

Potion mod that adds buffs to the player.

Alchemy

Description

<p>Brew a range of player-enhancing potions, then drink them, throw them at your friends/foes, or coat your weapons with them. Most recipes use flowers and herbs gathered from the world, ground down with a mortar &amp; pestle and distilled into potion bases.</p> <h3>Potions</h3> <p>Potions come in <strong>weak</strong>, <strong>medium</strong> and <strong>strong</strong> tiers. The current line-up:</p> <ul> <li><strong>Archer's Flask</strong>: better ranged accuracy, damage and draw/load speed</li> <li><strong>Fighter's Flask: </strong>more melee damage</li> <li><strong>Hunter's Delight: </strong>more animal loot and faster harvesting, plus more forage and wild crops, and a wider animal seek range</li> <li><strong>Looter's Delight: </strong>more gears from metal piles, more contents from broken storage vessels, and extra forage and wild crops</li> <li><strong>Miner's Flask: </strong>faster mining on stone and ores, plus more ore from mined blocks</li> <li><strong>Sprinter's Flask: </strong>faster walk speed</li> <li><strong>Vitality Flask:&nbsp;</strong>raises your maximum health for the duration</li> <li><strong>Healing Oil:&nbsp;</strong>restores health over time</li> <li><strong>Potent Oil: </strong>increases healing effectiveness</li> <li><strong>Spiked Oil:&nbsp;</strong>poison that damages over time</li> <li><strong>Predator Pheromones: </strong>widens your animal seek range, drawing creatures toward you</li> <li><strong>Scent Mask: </strong>shrinks your animal seek range, hiding you from creatures</li> <li><strong>Purging Brew: </strong>increases hunger rate</li> <li><strong>Settling Brew: </strong>lowers hunger rate</li> </ul> <p>Most potions come in <strong>three strengths</strong> - a higher strength increases the size of the effect, not how long it lasts.</p> <p>Utility flasks:</p> <ul> <li><strong>Recall Flask: </strong>teleport back to your spawn/return point</li> <li><strong>Glow Flask: </strong>emit a bright glow</li> <li><strong>Water Breathing Flask: </strong>breathe underwater</li> <li><strong>Warmth Flask: </strong>keeps your body temperature from falling below normal</li> <li><strong>Stability Flask:&nbsp;</strong>a one-time boost to temporal stability</li> <li><strong>Nutrition Flask: </strong>evens out nutrition across food groups (usually at a small overall cost)</li> <li><strong>Featherfall Flask: </strong>reduced fall damage</li> <li><strong>Spider Flask: </strong>climb any surface</li> <li><strong>Growth Flask</strong> / <strong>Shrinking Flask: </strong>grow or shrink your size until death/disconnect</li> <li><strong>Reshape Flask: </strong>reopen character creation once via the <code>.charsel</code> command</li> <li><strong>Flight Flask:&nbsp;</strong>lets you fly for the duration (creative only)</li> </ul> <p>&nbsp;Utility flasks come in a single strength and last for the duration shown on the flask.</p> <h3>Making potions</h3> <p>Alchemy is split into three tiers, each needing progressively more advanced equipment. Every recipe is in the in-game handbook (search <strong>"potion"</strong>), but in short:</p> <ul> <li><strong>Tier 1 - Edible Herbs:</strong> the earliest form, needing only a <strong>mortar &amp; pestle</strong>. Grind mushrooms and horsetail into a basic potion base, grind herbs/flowers into a weak base, then combine them into an edible herb ball you eat directly for a weak effect.</li> <li><strong>Tier 2 - Medium Potions:</strong> liquid brews made in a <strong>brewing cauldron</strong> (copper age). Seal a basic potion base with water in a barrel to make <em>potion tea</em>, then brew a weak base + potion tea in the cauldron with a <strong>wooden stirring spoon</strong>, and bottle the result into flasks.</li> <li><strong>Tier 3 - Strong Potions:</strong> the most powerful brews, adding <strong>glassworking</strong> and <strong>aqua vitae</strong>. Dry herb cuttings on a <strong>herb rack</strong>, cook them, craft a strong base, then brew it with aqua vitae and potion tea using a <strong>glass stirring spoon</strong>.</li> </ul> <p><strong>Brewing cauldrons</strong> are dedicated to brewing potions in larger batches then cooking pots (not for cooking meals) and come in many metal variants. Place one, build the firepit under it with dry grass and firewood, attach the right stirring spoon, add the ingredients, and light the fire beneath it to cook the brew.</p> <h3>Ways to use potions</h3> <ul> <li><strong>Drink them</strong> for a personal buff. A progress bar shows while consuming, and healing effectiveness can optionally affect drink speed.</li> <li><strong>Coat your weapons</strong> - apply suitable potions (such as Spiked Oil) directly onto melee weapons to pass the effect on to whatever you hit.</li> <li><strong>Throw them</strong> - throwable flasks (both glass and ceramic variants) shatter on impact and apply their potion to every creature in the splash radius.</li> </ul> <h3>In-game guide</h3> <p>The handbook now contains a full set of alchemy guides - covering how to make potions, the herb/potion tiers, weapon coating, throwable flasks, and a <strong>Potion Effects Glossary</strong> that explains the underlying stats. Search for <strong>"potion"</strong> in the handbook to find all recipes and guides.</p> <h3>Configuration</h3> <p>The mod is <strong>highly configurable</strong> - there are <strong>hundreds</strong> of config values to adjust. If you want to change anything, I highly recommend installing <a href="https://mods.vintagestory.at/configlib">ConfigLib</a>, which gives you an in-game settings menu instead of editing files by hand.</p> <p>Among many other things you can:</p> <ul> <li>Enable or disable individual potions entirely.</li> <li>Tune each potion's effect strength, duration and per-tier scaling.</li> <li>Adjust drink/eat/coating times, and whether healing effectiveness affects them.</li> <li>Configure side effects (health, intoxication, psychedelic and saturation changes on drink).</li> <li>Toggle and tune weapon coa

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