

Ana's Taste Mod
Expand your horizons by tasting new foods and changing what you eat from time to time.

Description
<p>This mod focusses on forcing the player to change their diet from time to time. No longer will they be allowed to munch on hefty redmeat stew the entire time just because it has the highest satiety.</p> <p>Eating the same stuff will make the seraph be tired of it, get way less satiety from it and even get nauseous based on how tired of the taste they are.</p> <p>To spice it up, the seraph will crave different foods they have encountered before, having them yield more satiety than the default.</p> <p>Taste preferences are displayed by the color of the name of the food.</p> <p><br /><strong>INCOMPATIBLE WITH XSKILLS</strong><br /><br /></p> <p><strong>The mod is almost entirely configureable:</strong><br />EnableRandomCravings: (true) Enables the cravings subsystem.<br />CravingsForOnlyTastedFoods: (true) If on, random cravings will only be based on foods eaten before - otherwise it'll be based on the entire category list.<br />FedUpNausea: (true) Nausea from eating foods the seraph doesn't want to eat anymore.<br />CravingsSatietyMaximum: (3000) Amount of satiety you can eat of a craved food before it isn't craved anymore.<br />SatietyFedUpBoilingPoint: (12000) A total sum of satiety needed before the seraph changes their preferences.<br />SatietyFoodFedUpPoint: (4000) How much satiety of a food seraph needs to eat to be tired of it.<br />SatietyFoodFedUpNauseaReachScale: (2.0) How dilluted the nausea effect is based on overeaten satiety. (satiety over 2000 will be divided by ((2000*2)-2000) to determine the 0.0-1.0 nausea value)<br />SatietyFedUpReboundMultiplier: (0.7) How effective other food is at removing the overeaten foods effect.<br />CravingsSatietyMultiplier: (1.25) How much more satiety cravings give.<br />FedUpSatietyMultiplier: (0.8) Base modifier for satiety of foods the seraph is tired of.<br />FedUpSatietySeverityMultiplier: (1.0) How much more satiety of foods the seraph is tired of is reduced by it's overeaten satiety.<br /><strong>(1.1) NEW:</strong> LowSatietyNauseaDampeningPower: (1.4) Takes the percentage of your satiety and increases it to the power of this value. Resulting 0-1 value is a multiplier to the nausea when eating foods the seraph is tired of. (Less satiety = less nausea)<br /><br />v1.1.21<br /><strong>NEW:</strong> Added info notifications when reaching the fed up point for specific foods and when seraphs' tastes change.<br /><strong>NEW: </strong>Separated mushrooms into different categories. (This will require the deletion of old config files)<br /><strong>NEW: </strong>Implemented a dampening mechanic on nausea when low on satiety.<br /><br /><strong>FIX: </strong>Fixed an issue where categories weren't saved as unique, leading to data drifting when loading.</p> <p>v1.2.21<br /><strong>NEW: </strong>LowSatietyNauseaDampeningPower also affects the amount of satiety received from foods the seraph is fed up with. The lower your satiety, the lower overall effect bad taste will have.</p>
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