SANDBOX — this is a test environment. No servers are actually deployed and no real payments are charged.
Back to NxLabs

NxLabs / Vintage Story

Animalica - Body Tools & Classes

CBy Craditz

Wearable body tools and universal classes for Animalica player species.

Description

<h1>Animalica - Body Tools &amp; Classes</h1> <p>Tools for animals that do not have hands. Adds fitted claws and fangs for fighting, mining, harvesting, and the other jobs a settlement still expects you to do.</p> <p>Also adds 12 animal classes, with Balanced or Heroic class settings.</p> <h2>Using body tools</h2> <p>Equip the wearable tools and leave your active hand empty to use them. The equipped tool supplies the mining, harvesting, or attack action. Crafted tools wear out and break; the basic fitted claws and fangs are the exceptions described below.</p> <p>Body-tool pickup, wear, and use permissions are managed by <a href="https://mods.vintagestory.at/traitrestrictions">Trait Restrictions</a> !</p> <h2>Tool types</h2> <p>Natural melee weapon</p> <h3>Fitted Fangs</h3> <ul> <li>Stronger than a vanilla knife or cleaver</li> <li>Weaker than a copper falx</li> <li>No mining or harvesting function</li> <li>No durability wear</li> </ul> <p>Flint / copper knife hybrid</p> <h3>Fitted Claws</h3> <ul> <li>Flint-tier knife behavior</li> <li>Slightly slower plant cutting than a vanilla knife</li> <li>Effectively permanent durability</li> </ul> <p>Same-material vanilla knife</p> <h3>Claw Tips</h3> <ul> <li>Generally slower plant cutting</li> <li>More durable than the matching vanilla knife</li> <li>Function as wearable knife tools</li> </ul> <p>Same-material vanilla falx / blade</p> <h3>Fang Caps</h3> <ul> <li>Lower damage than the matching vanilla weapon</li> <li>Faster attack speed than the matching vanilla weapon</li> <li>More durable than the matching vanilla weapon</li> <li>Much shorter attack reach</li> <li>Melee only; no tool function</li> </ul> <p>Same-material vanilla axe</p> <h3>Rending Claws</h3> <ul> <li>Roughly 10% slower wood, plant, and leaf cutting</li> <li>Roughly 25% more durable</li> </ul> <p>Same-material vanilla pickaxe</p> <h3>Tunneling Claws</h3> <ul> <li>Roughly 10% slower mining</li> <li>Roughly 25% more durable</li> <li>Works on stone, ore, metal, ceramic, and ice</li> </ul> <p>Same-material vanilla prospecting pick</p> <h3>Prospecting Claws</h3> <ul> <li>Same prospecting behavior</li> <li>Roughly 10% slower mining</li> <li>Roughly 25% more durable</li> <li>Retains prospecting tool modes</li> </ul> <p>Same-material vanilla scythe</p> <h3>Harvesting Claws</h3> <ul> <li>Retains scythe harvesting and multi-break behavior</li> <li>More durable than the matching vanilla scythe</li> </ul> <p>Same-material vanilla hoe</p> <h3>Cultivating Claws</h3> <ul> <li>Essentially the same tilling speed</li> <li>Essentially the same durability</li> <li>Wearable / empty-hand integration is the main difference</li> </ul> <p><strong>Harvesting / scythe note:</strong> Harvesting Claws retain the current scythe-style harvesting and multi-break behavior, but the scythe side of the system still needs improvement and is not something I am calling finished yet.</p> <h2>Crafting</h2> <p>Metal body tools use the matching tool heads, with hide or leather and, where required, a binding ingredient. Recipes accept supported quenchable heads and preserve their bonuses. Check the Handbook for the recipe for your material.</p> <p>Body-tool recipes continue to use the existing <code>animalica-animal-bodytools</code> trait, preserving compatibility with existing character setups. <code>RestrictionMode</code> controls which models may craft them.</p> <h2>Classes</h2> <p>Choose Wanderer, Hunter, Stalker, Brute, Guardian, Runner, Mountaineer, Miner, Digger, Forager, Fieldhand, or Scavenger. Class power is separate from Core&rsquo;s species balance: <code>animalClassPowerMode</code> selects Balanced or Heroic class values; <code>animalBalanceMode</code> selects species values.</p> <h2>Class values</h2> <p>Every class starts with <strong>Fitted Fangs</strong> and <strong>Fitted Claws</strong> . Heroic lines shown in the brighter accent are modifiers that the class did not have at all in Balanced; simple increases to an existing modifier are left unaccented.</p> <p>Class</p> <h3>Wanderer</h3> <p>Balanced</p> <p>Gifts</p> <p>No numeric modifiers</p> <p>Drawbacks</p> <p>No numeric modifiers</p> <p>Heroic</p> <p>Gifts</p> <p>No numeric modifiers</p> <p>Drawbacks</p> <p>No numeric modifiers</p> <p>Class</p> <h3>Hunter</h3> <p>Balanced</p> <p>Gifts</p> <ul> <li>+10% animal loot</li> <li>+10% animal harvesting speed</li> <li>-15% animal detection range</li> </ul> <p>Drawbacks</p> <ul> <li>-5% mining speed</li> </ul> <p>Heroic</p> <p>Gifts</p> <ul> <li>+35% animal loot</li> <li>+35% animal harvesting speed</li> <li>-40% animal detection range</li> <li>+10% melee/bite damage</li> </ul> <p>Drawbacks</p> <ul> <li>-25% mining speed</li> <li>-10% ore drops</li> </ul> <p>Class</p> <h3>Stalker</h3> <p>Balanced</p> <p>Gifts</p> <ul> <li>+15% sneak speed</li> <li>-25% animal detection range</li> <li>+5% melee/bite damage</li> </ul> <p>Drawbacks</p> <ul> <li>-1 health</li> <li>-10% mining speed</li> </ul> <p>Heroic</p> <p>Gifts</p> <ul> <li>+35% sneak speed</li> <li>-60% animal detection range</li> <li>+25% melee/bite damage</li> <li>+15% sprint speed</li> </ul> <p>Drawbacks</p> <ul> <li>-3 health</li> <li>-35% mining speed</li> </ul> <p>Class</p> <h3>Brute</h3> <p>Balanced</p> <p>Gifts</p> <ul> <li>+2 health</li> <li>+10% melee/bite damage</li> <li>-10% armor durability loss</li> </ul> <p>Drawbacks</p> <ul> <li>+15% hunger rate</li> <li>-10% sneak speed</li> </ul> <p>Heroic</p> <p>Gifts</p> <ul> <li>+6 health</li> <li>+35% melee/bite damage</li> <li>-20% armor durability loss</li> </ul> <p>Drawbacks</p> <ul> <li>+30% hunger rate</li> <li>-20% sneak speed</li> <li>-15% forage loot</li> </ul> <p>Class</p> <h3>Guardian</h3> <p>Balanced</p> <p>Gifts</p> <ul> <li>+3 health</li> <li>+0.5 flat physical protection</li> <li>-15% armor durability loss</li> <li>-10% armor walk-speed penalty</li> </ul> <p>Drawbacks</p> <ul> <li>-10% sprint speed</li> <li>+10% hunger rate</li> </ul> <p>Heroic</p> <p>Gifts</p> <ul> <li>+8 health</li> <li>+1.5

Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.