
Description
<p><span style="font-size: 14pt;"><strong><span style="font-family: arial, helvetica, sans-serif;"><span style="color: #2880b9;">Heres my patreon if you'd like to support me: </span><a href="https://www.patreon.com/Mr1k3"><span style="color: #2880b9;"><span style="color: #e74c3c;">Patreon</span></span></a></span></strong></span></p> <p><span style="font-size: 14pt;">Re-Balances all armor stats, protection values, and durability to more streamlined values.</span></p> <p><span style="font-size: 14pt;">The goal is to make each armor type fill a specific role. All armor flat damage reduction values have been increased so that each metal tier has a set value eg: copper has 2 flat damage reduction across all armor types. However, the protection percentage has been reworked so that cheaper armor types like brigandine and lamellar have the least amount of percentage protection, while the more expensive armor types have a higher percent protection value. Plate armors have an additional +0.5 flat hp reduction over their standard metal tier value. Primitive armors have also been re-worked to fit a more logical progression.</span></p> <p><span style="font-size: 14pt;"><strong>Here is a breakdown of all value changes:</strong></span></p> <h4><strong>Full 3 set values shown, divide by three for individual values. In order- vanilla values/ modded values</strong></h4> <h4><strong>Improvised-</strong><br /><strong>Durability: 75 - 125</strong><br /><strong>Relative Protection: 55% - 50%</strong><br /><strong>Flat Damage Reduction: 0 - 0.5</strong></h4> <h4><strong>Jerkin-</strong><br /><strong>Durability: 250 - 450</strong><br /><strong>Relative Protection: 40% - 50%</strong><br /><strong>Flat Damage Reduction: 0 - 0.25</strong></h4> <h4><strong>Leather-</strong><br /><strong>Durability: 700 - 950</strong><br /><strong>Relative Protection: 60% - 75%</strong><br /><strong>Flat Damage Reduction: 0.6 - 1.5</strong><br /><strong>Protection Tier: 1 - 2</strong><br /><strong>Walk Speed: -0% - -6%</strong><br /><strong>Healing Effectivness: -0% - -24%</strong><br /><strong>Hunger Rate: +0% - +9%</strong></h4> <h4><strong>Linen-</strong><br /><strong>Durability: 900 - 850</strong><br /><strong>Flat Damage Reduction: 0.7 - 1.5</strong><br /><strong>Walk Speed: -6% - 0%</strong><br /><strong>Healing Effectivness: -51% - -15%</strong><br /><strong>Hunger Rate: +9% - +6%</strong></h4> <h4><strong>Tailored Linen-</strong><br /><strong>Flat Damage Reduction: 0.6 - 1.5</strong><br /><strong>Healing Effectivness: -30% - -15%</strong><br /><strong>Hunger Rate: +9% - +6%</strong></h4> <h4><strong>Values seperated by a / is the range of values offered by the different metal tiers</strong></h4> <h4><strong>Lamellar-</strong><br /><strong>Durability: 200/675 - 300/1200</strong><br /><strong>Relative Protection: 65%/78% - 50%/70%</strong><br /><strong>Flat Damage Reduction: 0.5/0.65 - 0.75/3.5</strong><br /><strong>Ranged Weapon Accuracy: -9% - 0%</strong><br /><strong>Ranged Weapon Speed: -21% - -9%</strong><br /><strong>Walk Speed: -9% - -6%</strong><br /><strong>Healing Effectivness: -30% - -15%</strong><br /><strong>Hunger Rate: +24% - +15%</strong></h4> <h4><strong>Brigandine-</strong><br /><strong>Durability: 900/2600 - 1200/3600</strong><br /><strong>Relative Protection: 78%/84% - 70%/85%</strong><br /><strong>Flat Damage Reduction: 1.0/1.3 - 2.0/5.0</strong><br /><strong>Ranged Weapon Accuracy: -21% - 0%</strong><br /><strong>Ranged Weapon Speed: -42% - -12%</strong><br /><strong>Walk Speed: -15% - -12%</strong><br /><strong>Healing Effectivness: -51% - -30%</strong><br /><strong>Hunger Rate: +36% - +24%</strong></h4> <h4><strong>Chain-</strong><br /><strong>Durability: 600/2000 - 1400/3800</strong><br /><strong>Relative Protection: 80%/86% - 75%/90%</strong><br /><strong>Flat Damage Reduction: 1.1/1.4 - 2.0/5.0</strong><br /><strong>Ranged Weapon Accuracy: -9% - 0%</strong><br /><strong>Ranged Weapon Speed: -18% - -9%</strong><br /><strong>Walk Speed: -9% - -9%</strong><br /><strong>Healing Effectivness: -30% - -30%</strong><br /><strong>Hunger Rate: +22.5% - +18%</strong></h4> <h4><strong>Scale-</strong><br /><strong>Durability: 800/3500 - 1600/4000</strong><br /><strong>Relative Protection: 84%/90% - 80%/95%</strong><br /><strong>Flat Damage Reduction: 1.3/1.6 - 2.0/5.0</strong><br /><strong>Ranged Weapon Accuracy: -30% - 0%</strong><br /><strong>Ranged Weapon Speed: -60% - -18%</strong><br /><strong>Walk Speed: -21% - -15%</strong><br /><strong>Healing Effectivness: -51% - -45%</strong><br /><strong>Hunger Rate: +36% - +30%</strong><br /><strong>High Tier Damage Resist: true</strong></h4> <h4><strong>Plate-</strong><br /><strong>Durability: 500/5500 - 2000/5500</strong><br /><strong>Relative Protection: 90%/97% - 85%/100%</strong><br /><strong>Flat Damage Reduction: 1.5/1.8 - 2.5/5.5</strong><br /><strong>Ranged Weapon Accuracy: -30% - -7.5%</strong><br /><strong>Ranged Weapon Speed: -60% - -24%</strong><br /><strong>Walk Speed: -42% - -30%</strong><br /><strong>Healing Effectivness: -100% - -75%</strong><br /><strong>Hunger Rate: +72% - +45%</strong><br /><strong>High Tier Damage Resist: true</strong></h4> <p> </p> <p><span style="font-size: 14pt;">My other armor tweaking mods:</span></p> <p><span style="font-size: 14pt;"><strong>Armor Durability x2-</strong> <a href="https://mods.vintagestory.at/show/mod/2225"><strong>https://mods.vintagestory.at/show/mod/2225</strong></a></span></p> <p><span style="font-size: 14pt;"><strong>Armor Crafting Rebalance- <a href="https://mods.vintagestory.at/show/mod/455">https://mods.vintagestory.at/show/mod/455</a></strong></span></p>
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