SANDBOX — this is a test environment. No servers are actually deployed and no real payments are charged.
Back to NxLabs

NxLabs / Vintage Story

Ars Primordia

WBy Welkre

The First Arts, magic for everyday use

Ars Primordia

Description

<h2><span style="color: #e74c3c;">Author Note: Due to current health <span style="color: #e74c3c;">issues and the lack of financial means to&nbsp;<span style="color: #e74c3c;">both take care of myself and my family, I had to sell off most of my computer equipment. In combination with feeling terrible and trying to keep working, I am to exhausted to put any effort into this mod at the moment. It is not dead, just taking a nap unfortunately.</span></span></span><br /><br /><br />What is Ars Primordia?</h2> <p><strong>Short answer: A magic mod.</strong></p> <p>Long answer: Ars Primordia is my experimental sandbox for developing the core ideas, systems, and magical concepts planned for my in-development block-game project, <em>Ars Magika (name will most likely change)</em>. While inspired by Minecraft, Vintage Story, and the creativity of the Wynncraft and Hypixel communities, it has evolved into its own blend of fantasy, survival, and arcane study.</p> <p>In Ars Primordia, you explore the primal arts&mdash;your first steps on a long journey toward deeper knowledge, power, and ultimately a more purpose-built magic system. The mod strives to stay balanced with the base game, though this has not been achieved at this point. At the moment there are several systems, some spells, and some fun.&nbsp;</p> <h3>Current Features (High-Level Overview)</h3> <p>As of now, the mod includes:</p> <ul> <li>25+ spells, with many more planned</li> <li>6 wand tiers</li> <li>15 primal aspects to which most items and blocks can be reduced</li> <li>A custom starter class with a beginner mage loadout</li> <li>A transmutation and research system forming the core of progression (WIP)</li> <li>A soft specialization system (Aspect Attunement) granting bonuses based on chosen aspects <ul> <li>3 aspects available at Mastery Tier 2</li> <li>2 additional aspects unlocked at Tier 4</li> </ul> </li> <li>Planned hard specializations with unique spells and playstyles (e.g., Geomancer, Metallurgist Mage, etc.)</li> <li>World-generation mana zones (implemented but not yet active&mdash;coming soon)</li> </ul> <p>All spells include in-game descriptions, and most systems have accompanying handbook entries. Updates and bug fixes will be ongoing.</p> <p><strong>Screenshots and feedback are always welcome. Check out the discord in the issue tracker link above for issues, questions or just to hang out!</strong></p> <p>&nbsp;</p> <p><strong>What you might expect to see</strong></p> <p>&nbsp;</p> <div class="spoiler"> <div class="spoiler-toggle"><strong>Spoiler! </strong></div> <div class="spoiler-text"> <ul> <li>A spell that charms an animal for a short period (WIP on polishing animations/actions but the functionality is solid)</li> <li>A spell to increase the growth stage of most crops (currently fails on a couple of specific crops/plant types and doesn't include sapling -&gt; tree... yet? maybe <em>shrugs</em> I am undecided at this moment, maybe as a different higher tier spell later)</li> <li>Spells to create/freeze/evaporate water and water sources, break and or move rock/gravel/sand blocks, compact sand =&gt; gravel =&gt; stones(item) =&gt; rock(block) in-world</li> <li>Some movement spells (limited at the moment but much more in the works)&nbsp;</li> <li>A couple of combat spells for now</li> <li>Other fun/utility spells</li> <li>transmutation recipies for some progression items (subject to balance)</li> </ul> </div> </div> <p>&nbsp;</p> <p>&nbsp;</p> <p><strong>Known Issues:</strong></p> <p>There are currently reported issues with multiplayer progression, and unlocking spells.</p> <p>Sometimes the stationary light orb renders at a lower opacity.</p> <p>Some spells still need to be re-written into the new system and may not be working correctly.&nbsp;</p> <h3>&nbsp;</h3>

Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.