

Description
💡 A Wearable Light
Equipable light sources that provide both utility and style while exploring the world.
Designed to integrate seamlessly with gear slots for a more immersive experience.
Recommend Auto Config Lib — install it to customize mod settings.
🧰 Available Equipment Slots
- Head
- Waist
- Backpack (currently disabled)
🪔 Current Item Types
Head
- Head Torch (doesn't need fuel)
- Head Oil Lamp
- Head Candle I
- Head Candle II
Waist
- Heavy Belt Brass Lantern
- Heavy Belt Copper Lantern
- Heavy Belt Iron Lantern
- Heavy Belt Tinbronze Lantern
- Heavy Belt Blackbronze Lantern
- Heavy Belt Bismuthbronze Lantern
- Heavy Belt Silver Lantern
- Heavy Belt Gold Lantern
Backpack
- Backpack Lantern (disabled for now)
✨ Key Features
🔦 Hotbar Light Control
Toggle your light on or off using a customizable keybind
Default: L
Works directly from the hotbar for quick access.
🎒 Gear Slot Light Control
Toggle equipped lights while hovering over them in your inventory
Default: Ctrl + L
⛽ Fuel System
Wearable lights now use a fuel system for more immersive gameplay.
- Lights must be refueled to operate
- Fuel is consumed over time while active
- Lights will automatically turn off when fuel is depleted
- When Crafted will automatically add fuel to the item.
🔥 Refueling (Quick Guide)
- Hold a valid fuel item (e.g. candle, fat)
- Left-click the light to refill

⚙️ Configurable Options
EnableSound (Client Side)
Enable or disable wearable light sound effects.
Default: true
RainExtinguish
Allows a light to be extinguished by rain when exposed to the sky.
Default: false
InLiquid
Allows a light to be extinguished when submerged in water or other liquids.
Default: false
OnCraftedFueled
Automatically fills a newly crafted light with fuel.
Default: false
🛠️ Custom Fuel Types
Each light can define its own valid fuel sources via config:
<pre dir="ltr">FuelList = new() { { "game:candle", 8f }, { "game:fat-rendered", 9f } }</pre> FuelList Format
String
- Item code used as fuel.
- Supports wildcards (
*).
Double
- Amount of fuel provided in hours.
Fuel Capacity
<pre dir="ltr">Capacity = 24f</pre> Maximum amount of fuel the light can store.
Light HSV
LightHsv = [1, 2, 3]
Controls the colour and brightness of the light emitted by the wearable light.
Format:
[Hue, Saturation, Value]
Example:
LightHsv = [0, 7, 16]
Notes:
- Hue controls the light colour.
- Saturation controls colour intensity.
- Value controls brightness.
See also Vintage Story Light Wheel
📄Mods
- ✅ Can jewelry is now compatible and work. Fixed by Author
Download
No download link is available for this entry right now.
Ratings & reviews
Sign in to leave a rating or comment.


