

BetterDrifters- Increased Danger and Loot.
Makes several tweaks to make drifters less frequent but more dangerous and rewarding

Description
<span style="font-size: 14pt;"><span id="cke_bm_8645S" style="display: none;"></span>Better drifters is a mod dedicated to making drifters more notable as an enemy. Most importantly it scales up their models, adds new sounds, and a new nightmare drifter model, all in hopes to make them more intimidating. It also changes many aspects of their stats making them slightly less common but more dangerous, tweaks the loot tables to be slightly more generous to compensate, and adds a new weapon drop to high-end drifters, below are a deeper breakdown of the changes: </span>
<span style="font-size: 14pt;"><span style="font-family: arial, helvetica, sans-serif;"><span style="color: #2880b9;">Heres my patreon if you'd like to support me: </span><span style="color: #2880b9;"><span style="color: #e74c3c;">Patreon</span></span></span></span>
<span style="font-size: 24pt;"><span style="color: #c0392b;">Combat tweaks:</span></span>
- <span style="font-size: 14pt;">Drifters have all had their health increased by a few hitpoints on the low end and progressively more as their tier increases.</span>
- <span style="font-size: 14pt;">Max spawn count for each drifter has been decreased by a large amount so there should be fewer drifter swarms and more 1-1 encounters but they should be more dangerous</span>
- <span style="font-size: 14pt;">All movement speeds (except surface) have been increased by a scaling amount depending on tier up to double speed</span>
- <span style="font-size: 14pt;">Drifter aggro/sight range now scales with tier from 14 blocks to 20</span>
- <span style="font-size: 14pt;">Now deal slightly more damage, the rate of attack has been slightly randomized and now scales with tier so harder tiers hit more often. Surface and deep drifters take a little longer time before they damage you in a swing so you have a a tiny bit more time to dodge them.</span>
- <span style="font-size: 14pt;">There is overall a 100ms longer delay before a drifter deals damage to you when it swings</span>
- <span style="font-size: 14pt;">Chance to flee when hit has been reduced overall, means fewer cowardly drifters that wont finish what they started</span>
- <span style="font-size: 14pt;">Scaling with their larger models, each tier also has larger hit boxes to mach the size</span>
- <span style="font-size: 14pt;">Drifters now will try to evade attacks sometimes after getting hit, happens more often the more dangerous the drifter</span>
- <span style="font-size: 14pt;"><span style="color: #c0392b;">MOST IMPORTANTLY</span><span style="color: #c0392b;">:</span></span>
- <span style="font-size: 14pt;">The priority override for stone throwing has been fixed to make drifters not interrupt themselves with an absurdly high rate to throw stones, in addition to these next changes this means drifters will try to only throw stones at you when they cant reach you</span>
- <span style="font-size: 14pt;">The cooldown between thrown stones now scales inversely with drifter tier but has been increased by 3x at the minimum and up to 8x at max, so drifters cant just spam stones but lowe tier drifters can throw more often</span>
<span style="font-size: 24pt;"><span style="color: #c0392b;">Loot and cosmetics:</span></span>
- <span style="font-size: 14pt;">Drifters have been tuned to have slightly more drops, added flax twine to loot tables and gave surface drifters a tiny chance to give rusty gears, flax fiber drops really commonly but the other drops have only been increased by a small amount</span>
- <span style="font-size: 14pt;">Harvest times with the knife have been cut in half</span>
- <span style="font-size: 14pt;">New weapon drop from corrupt, nightmare, and double headed drifters, rare chance to drop on the first two but the weapon offers lots of damage but does not have that many uses</span>
- <span style="font-size: 14pt;">Drifter size has been increased, surface/deep have had a 30% increase in size, double headed is 2x larger, and the rest have are increased by 50%</span>
- <span style="font-size: 14pt;">Nightmare drifter model tweak- now has many glowing eyes, don't stare into them for too long...</span>
- <span style="font-size: 14pt;">New sounds for all drifters, corrupt and up have reverb added to sound more otherworldly </span>
- <span style="font-size: 14pt;">Corrupt, nightmare, and double-headed drifters now drag their blade behind them when they walk or run like pyramid heads from silent hill</span>
<span style="font-size: 14pt;">Alternate hardcore version available in forum post comments. Thanks to <span style="margin: 0px 0.25rem 0px 0px; padding: 0px; border: 0px none; font-weight: inherit; font-family: inherit; vertical-align: baseline;"><span style="margin: 0px; padding: 0px; border: 0px none; font-weight: 500; font-family: inherit; vertical-align: baseline; line-height: 1.375rem;">Thalius</span></span>for making those changes. For those who want a even bigger challenge.</span>
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