

Description
Overview:
Blood Trail makes wounded animals leave visible a blood trail when injured by a player.
Behavior:
- Damage Requirement: The injury must be caused by a player with a damage value greater than 1. Bare hands won’t work—any weapon will do. (Configurable)
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Non-Affected Creatures: Drifters and other lore-related creatures will not leave blood trails.
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The amount of blood left behind is affected by the animal's movement speed (walking vs. running). (Configurable)
- Dissapear faster when it's raining and dissipates when it comes into contact with water. (Configurable)
- D.O.T. (Damage Over Time): Disabled by default (Configurable Server-Side
Configuration:
- Fully configurable!
- Local toggle: Players can disable the bleeding effect locally, even if enabled on the server.
- Server authority: Some settings are controlled by the server and apply to every player. (Bleed duration, min. damage, bleed chance etc.)
The mod can be uninstalled mid-playthrough without issues.
Requirements:
- Enable the Particles inside the game graphics setting tab. (Enabled by default)
- (Optional) Config menu (Optional):
- Use either Integrated Mod Manager OR Config Lib & ImGUI
Compatible with the following mods:
- ARCHOSAUR! v1.21 & v1.22
- Cats
- Elk Variants
- Equus: Wild Horses
- Draconis
- Fauna of the Stone Age (Collection)
- Feverstone's Horses
- Feverstone Wilds
- Genealogy
- Haz's Jackalopes
- Haz's Monitor Lizards
- Hieronymus's reptiles
- Legacy of the Phanerozoic & v1.22
- Lichen Continued
- Medieval expansion patch
- Monoceros: Ancient unicorns
- More Animals
- The Critters Pack v1.21 & v1.22
- Teapot's Giant Boar
- <span data-path-to-node="3,1,1,0">Traditional Livestock</span>
- Pegasus
- Sonya's Quality Fowl
(Open to suggestions)
Planned features (subject to change during development):
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