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NxLabs / Vintage Story

Blood Trail

ABy Aylor

Animals leave blood trails when wounded by a player.

Blood Trail

Description

Overview:

Blood Trail makes wounded animals leave visible a blood trail when injured by a player.

 

Behavior:

  • Damage Requirement: The injury must be caused by a player with a damage value greater than 1. Bare hands won’t work—any weapon will do. (Configurable)
  • Non-Affected Creatures: Drifters and other lore-related creatures will not leave blood trails.

  • The amount of blood left behind is affected by the animal's movement speed (walking vs. running). (Configurable)

  • Dissapear faster when it's raining and dissipates when it comes into contact with water. (Configurable)
  • D.O.T. (Damage Over Time): Disabled by default (Configurable Server-Side

 

 

Configuration:

  • Fully configurable!
  • Local toggle: Players can disable the bleeding effect locally, even if enabled on the server.
  • Server authority: Some settings are controlled by the server and apply to every player. (Bleed duration, min. damage, bleed chance etc.)

 

The mod can be uninstalled mid-playthrough without issues.

 

Requirements:

  • Enable the Particles inside the game graphics setting tab. (Enabled by default)
  • (Optional) Config menu (Optional):

 

 

Compatible with the following mods:

(Open to suggestions)

 

 

Planned features (subject to change during development):

Read the full description on Vintage Story ModDB

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