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NxLabs / Vintage Story

Botanical Leathers

LBy Laerinok

Adds vegetarian alternatives to leather crafting using mushrooms, fruit mash, fiber and bark.

Botanical Leathers

Description

<h1 style="text-align: center;">&nbsp;๐ŸŒฟ <strong><span style="font-size: 24pt;">Botanical Leathers: The Art of Vegetable Tanning </span></strong>๐ŸŒฟ</h1> <h2 style="text-align: center;"><span style="font-size: 18pt;"><em>From petal to pelt. Thrive without the hunt.</em></span></h2> <p style="text-align: center;">&nbsp;</p> <hr /> <p>&nbsp;</p> <p>Playing a pacifist character? Tired of hunting wolves just to make a backpack, or managing massive cattle farms? <strong>Botanical Leathers</strong>&nbsp;offers an immersive, ethical, and complete alternative to obtain leather solely from the flora of Vintage Story.</p> <p>This mod doesn't just "give" you leather; it introduces rewarding crafting processes that fit perfectly into the game's existing balance.</p> <hr /> <h3>โœจ<span style="font-size: 14pt;"> <strong>Main Features</strong></span></h3> <p>This mod introduces four distinct methods to craft <strong>Vegetable Hides</strong>, tailored to your biome and resources:</p> <p>&nbsp;</p> <p>๐Ÿ„ <strong><em>I. The Fungal Path (Fast &amp; Damp)</em></strong><br />Don't let your common mushrooms rot away. This is the most direct method: soak your fungi, press them to extract the water, and beat the remaining fibers.</p> <ul> <li><em>&nbsp;Ideal for:</em> Temperate zones and humid forests.</li> </ul> <p>&nbsp;</p> <p>๐ŸŽ <strong>II. The Fruit Path (Recycling &amp; Cooking)</strong><br />A great way to value your waste! Recover the <strong>mash</strong> from your Apples and Mangoes after pressing them for juice. Transform this pulp into a hot <strong>Botanical Paste</strong>, bound with wax or resin.</p> <ul> <li><em>The Challenge:</em>&nbsp;The paste hardens as it cools, requiring careful time and temperature management.</li> </ul> <p>&nbsp;</p> <p>๐ŸŒต <strong>III. The Fiber Path (Resilience &amp; Climate)</strong><br />Survive in deserts and tropics using structural fibers. Harvest <strong>Pineapple Leaves</strong> or <strong>Cactus Fibers</strong>&nbsp;to create a tough hide capable of rivaling animal leather.</p> <p>&nbsp;</p> <p class="ng-star-inserted"><span class="ng-star-inserted">๐ŸŒณ&nbsp;</span><strong class="ng-star-inserted"><span class="ng-star-inserted">IV. The Cork Path (Engineering &amp; Assembly)</span></strong><br class="ng-star-inserted" /><span class="ng-star-inserted">The pinnacle of botanical crafting. Collect the bark when&nbsp;</span><strong class="ng-star-inserted"><span class="ng-star-inserted">stripping your Oak logs</span></strong><span class="ng-star-inserted">&nbsp;to extract a unique, resilient material.</span></p> <ul class="ng-star-inserted"> <li class="ng-star-inserted"> <p class="ng-star-inserted"><strong class="ng-star-inserted"><span class="ng-star-inserted">The Process:</span></strong><span class="ng-star-inserted">&nbsp;A realistic production chain. Bark must be soaked, dried, then bundled and&nbsp;</span><strong class="ng-star-inserted"><span class="ng-star-inserted">steamed</span></strong><span class="ng-star-inserted">&nbsp;in a fire to gain elasticity.</span></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><strong class="ng-star-inserted"><span class="ng-star-inserted">The Assembly:</span></strong><span class="ng-star-inserted">&nbsp;Unlike pastes, cork is worked in sheets. Use&nbsp;</span><strong class="ng-star-inserted"><span class="ng-star-inserted">Resin</span></strong><span class="ng-star-inserted">&nbsp;to glue sheets together, and&nbsp;</span><strong class="ng-star-inserted"><span class="ng-star-inserted">Linen</span></strong><span class="ng-star-inserted">&nbsp;to reinforce the huge hides (Vegetable Composite).</span></p> </li> </ul> <p>&nbsp;</p> <hr /> <p>&nbsp;</p> <p><span style="font-size: 14pt;">๐Ÿค <strong>Compatibility &amp; Mod Support</strong></span></p> <p>Botanical Leathers is designed to play well with the ecosystem. It features native support for:</p> <ul> <li><strong>Wildcraft Fruits:</strong> Massive expansion of the <strong>Fruit Path</strong>&nbsp;adding 14 new compatible fruits (Grapes, Citrus, and Exotics like Jackfruit or Pandan).</li> <li><strong>Mycodiversity:</strong> All modded mushrooms are fully recognized and integrated into the <strong>Fungal Path</strong>.</li> <li><strong>A Culinary Artillery:</strong> Bark can be used to produce soaked cork. Stripping an Oak log now yields 4 barks for recycling.</li> <li><strong>Ancient Tools:</strong> Barks are valid inputs for the cork path.</li> <li><strong>In Dappled Groves:</strong> Barks are valid inputs for the cork path.</li> </ul> <h3>โš™๏ธ<strong> Seamless Integration</strong></h3> <ul> <li><strong>100% Vanilla Compatible:</strong> All methods result in the creation of a standard <strong>Soaked Hide</strong>. Once obtained, you finish the work exactly as usual (Scraping, Oak/Acacia tanning, etc.).</li> <li><strong>Zero Waste:</strong> Extracting fibers via the Fruit Press generates a nutrient-rich liquid residue, perfect for boosting your <strong>Compost</strong>.</li> <li><strong>Balanced:</strong> Vegetable leather requires work, tools (Fruit Press, Cooking Pot, Hammer), and time. It is not an "easy mode," but a different, rewarding path.</li> </ul> <p>&nbsp;</p> <p><strong>Rediscover crafting. Leave the beasts in peace.</strong></p> <p>&nbsp;</p> <hr /> <p data-path-to-node="0"><strong>Roadmap:</strong></p> <ul data-path-to-node="1"> <li> <p data-path-to-node="1,0,0">balancing based on potential feedback.</p> </li> <li> <p data-path-to-node="1,1,0">compatibility with mods</p> </li> <li>have specific leathers and not just provide an alternative to raw hides</li> </ul>

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