

Brickyard: Immersive Brickmaking
Adds in-world brickmaking in an immersive and involved manner.

Description
<p>Thanks to the new behavior added in 1.22 to accomodate fish flaying, an immersive way of brickmaking became a possibility (in a content mod)!</p> <p> </p> <p>To start brickmaking Seraph has to craft brick or shingle molds, craft clay or adobe preparations, lay them on the ground, and...</p> <p>Start molding!</p> <p><img src="https://iili.io/CgFAOXV.gif" alt="" /></p> <p>There are molds for bricks and shingles, tiles also can be cut from thin clay preparations. Grid recipe for bricks is not available and there is a new clayforming brick recipe. With molding you get 33% more bricks per clay used, but...</p> <p>You have to wait for bricks to dry before firing them! The same goes for tiles and shingles. Drying takes 2 days in vanilla, and 1 day with highly recommended "<a href="https://mods.vintagestory.at/show/mod/11710">Dryable Ground Storage</a>" mod!</p> <p>After that time, wet bricks, tiles and shingles will turn into their fireable, vanilla, raw form.</p> <p> </p> <p>Another adition is adobe brick creation. Vanilla mudbrick recipes now yield adobe preparations, which need to be molded into bricks as above. Adobe bricks don't need to be fired, they are ready to be used just after drying. </p> <p>From the same amount of raw materials you get 50% more adobe bricks compared to vanilla (to make it up to the Seraph for increased labor cost).</p> <p>Wet brick, shingle and tile ground storage layers have only one layer, and they stack into much smaller stacks in inventory compared to their vanilla raw versions, so it's better to mold them and let them dry in the same spot.</p> <p> </p> <p>Known issues:</p> <p>Rarely, after molding clay preparation, stack of items left behind will have an apperance of only one, single item. It's purely visual and "repairs" itself after save reload. I think it's a vanilla issue I can't fix in a content mod:( (but also its not very invasive, so no worries)</p> <p> </p> <p>Again, no AI, just my big fat nerd brain, my big fat nerd IT friend and a deep need for extended in-world crafting.</p>
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