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NxLabs / Vintage Story

Outlaw Mod

GBy Grifthegnome

Adds Outlaws and Hound enemies to Vintage Story that use fully custom Ai.

Outlaw Mod

Description

If you find a bug, have a suggestion, want to playtest pre-release builds, or talk, feel free to join my Discord Server! 

Like this Mod? Check out some of my others: Natural Trails Mod, Brutal Story

<span style="color: #e74c3c;">You do not need ExpandedAiTasks Code Libary and Loader to run this mod. ExpandedAiTasks Code Libary and Loader is an API for Modders who want to work with this mod's expanded AI in their own mods. If your version of Outlaw Mod and ExpandedAiTasks mismatch, Outlaw mod will not load.</span>

Step into a grim medieval world where Foot Pads and Brigands waylay the roads at night; Looters roam the hills for coin; Yeomen stalk the woods with their bows, Poachers hunt the kings game, Deserter warbands raid towns and villages, and Feral Hounds feast on the corpses of the slain. These outlaws rove in bands and will agressively persue the player or flee you in an attempt to escape justice.

Currently:

  • Fight twelve new enemy types based on medieval Outlaw archetypes, each with their own custom behaviors, combat styles, and agendas.
  • Custom archer enemies that you can have ranged fights with.
  • Avoid being ambush by groups of Outlaws or actively hunt them down.
  • Build Symbols of Justice to deter Outlaws from incuring into your lands and to bring law to lawless territory medieval-style.
  • Ai Enemies have a detailed morale system and you discover strategies to scare them away.
  • Ai Enemies that engage in advanced squad and combat behaviors.
  • A full player stealth system for supported Ai.

Planned:

  • Many new enemy types
  • Dynamic Outlaw Camps
  • Bounties and rewards
  • Outlaw Raids
  • Friendly Travelers and Merchants you can defend
  • And Much More!

I am alway open to sugestions, feedback, and bug reports. Thanks in advance!

Initial prototype was based on modified assets from the COB_Bandits mod.

IMPORTANT NOTE FOR MULTIPLAYER SERVER HOSTS: If you are running a dedicated server with multiple players, I highly recomend you set "SpawnCapPlayerScaling" in serverconfig.json to a value much lower than the default of 0.75, as this will massively increase outlaw spawning while multiple players are connected to the server. This can lead to unintended negative performance and gameplay outcomes. This value is a per-player spawn rate increase and the default value increases the spawn rate of all mobs by 75% per player connected.

Supported Languages:

English

Russian (Thanks to Automatic_Yoba_Machine)

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