

Description
<p><span style="color: #e74c3c;"><em>Looking for modders interested in continuing the mod<br /></em></span></p> <hr /> <h1>Overview</h1> <p>This mods adds a new way of claiming area: <strong>Strongholds</strong></p> <ul> <li><strong>Strongholds are bound to a flag</strong> that has to be placed at the surface (by default maxium 10 blocks under world generated ground)</li> <li>They <strong>prevent player from placing</strong> other <strong>blocks</strong> than siege equipment in 96x96x96 area<br /><em>(ore bombs, gabions and Rusty Shell siege gun are considered siege equipment)</em></li> <li>They <strong>send notifications</strong> to its members when needed <em>(when attacked, captured or lost)</em></li> <li>They <strong>require high quantity of food</strong> to be kept active <em>(up to 4 containers containing food can be placed around the flag)</em></li> <li>They can be captured by other players if they capture its flag</li> </ul> <p>As well as <strong>logistic posts<br /></strong></p> <ul> <li><strong>Logistic posts</strong> allow to <strong>bind multiple food storages</strong> to a single flag, even <strong>cellars</strong></li> <li>They have to share the same banner as the flag's, <strong>capturing</strong> them will therefore stop supplying the <strong>stronghold</strong></li> </ul> <p>As well as <strong>barricades</strong></p> <ul> <li><strong>Barricades </strong>are cheap blocks that can be placed even in enemy <strong>strongholds</strong></li> <li>They need to be broken multiple time before actually disappear</li> <li>They are unstable and cannot be placed one on another</li> </ul> <h1><strong>Notes</strong></h1> <ul> <li>It is the player that captures the flag that owns the stronghold.</li> <li>Flags can be swapped during capture (most colours are supported but there is not available motif yet)</li> <li>They can be named by their claimant using <code>/stronghold name <name></code>. It allows more in depth notifications as well as displaying a HUD notification to players when they enter it</li> <li>Its claimant can grant access to a single player group by using <code>/stronghold league <group name></code> and revoke it using <code>/stronghold stopleague <group name></code></li> <li>By default, 1 food satiety allows a stronghold to hold for 0.0001 days</li> <li>Breaking blocks or killing a player in one of its (or group's) stronghold increases its <strong><em>siege intensity</em></strong> which requires to supply even more food to maintain it, allowing to conquer a town or fort by cutting its access to food<br />This is also applied by <em><strong>Sabre au clair</strong></em> mercenaries and tamed locust</li> <li>By default, stone-based blocks all require at least a copper pickaxe to break, metal-based doors at least a bronze pickaxe, board-based doors at least a copper axe and crude door a stone axe.</li> </ul> <p> </p> <p><code></code><code></code><code></code></p> <div class="spoiler"> <div class="spoiler-toggle"><em><strong>Mod config</strong></em> :</div> <div class="spoiler-text"> <p><span style="text-decoration: underline;"><code><strong>BulwarkModConfig.json</strong></code></span></p> <p><code><strong>claimDurationPerSatiety</strong> <em>(float)</em> = 0.0025 (duration in day per satiety in the cellar)</code></p> <p><code><strong>undergroundClaimLimit</strong> <em>(int)</em> = 10 (how deep can a flag be raised underground)</code></p> <p><code><strong>allStoneBlockRequirePickaxe</strong> <em>(bool)</em> = true</code><code></code><code></code></p> </div> </div> <p> </p> <h1><strong>What to expect</strong></h1> <ul> <li>Siege ladders that can be pushed away</li> <li>Stronghold upgrades <em>(healing buffs, notifications about nearby players movement or actions)</em></li> <li>Compatibility with <em><strong>RustyShell </strong></em></li> <li>Ability to capture players</li> </ul>
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