

Description
<table style="border-collapse: collapse; width: 70%; height: 77px; border-color: #7e8c8d; border-style: outset; margin-left: auto; margin-right: auto;" border="6"><tbody><tr style="height: 77px;"><td style="width: 34.1718%; height: 77px; text-align: center;"><span style="font-size: 36pt;"><img style="margin-top: 12px; margin-bottom: 0px;" src="https://i.imgur.com/mOxLBkr.png" alt="" width="64" height="64"> <img src="https://i.imgur.com/kslbNFJ.png" alt="" width="64" height="64"><img src="https://i.imgur.com/LuRHA10.png" alt="" width="64" height="64"><img src="https://i.imgur.com/rKA0j9M.png" alt="" width="64" height="64"><img src="https://i.imgur.com/mOxLBkr.png" alt="" width="64" height="64"></span></td> <td style="width: 32.5291%; height: 77px;"> <h1 style="text-align: center;"><span style="font-size: 36pt; font-family: verdana, geneva, sans-serif;">Butchering</span></h1> </td> <td style="width: 61.628%; height: 77px; text-align: center;"><span style="font-size: 36pt;"><img style="margin-top: 12px; margin-bottom: 0px;" src="https://i.imgur.com/mOxLBkr.png" alt="" width="64" height="64"> <img src="https://i.imgur.com/kslbNFJ.png" alt="" width="64" height="64"><img src="https://i.imgur.com/LuRHA10.png" alt="" width="64" height="64"><img src="https://i.imgur.com/rKA0j9M.png" alt="" width="64" height="64"><img src="https://i.imgur.com/mOxLBkr.png" alt="" width="64" height="64"></span></td> </tr> </tbody> </table> <h2 style="text-align: center;"><span style="font-family: verdana, geneva, sans-serif;">Vision for the mod:</span></h2> <p style="text-align: center;"><span style="font-family: verdana, geneva, sans-serif;">Butchering is designed to overhaul the way you get materials from creatures. The vanilla way of 'butchering' always seemed way too easy and even boring at times. When you live in a world of infinitely spawning creatures having to spend only seconds fully harvesting them after a kill seemed to me quite strong, so I set about with another modder to change this. While this mod DOESN'T change the actual hunting/killing/spawning of said creatures what it DOES change is the after-effects. No longer can you simply spend seconds to reap all the bounty of a kill but rather care must now be taken to bring back the creature to you base and go through the processes of the mod to maximise your animal harvest.</span></p> <h2 style="text-align: center;"><span style="font-family: verdana, geneva, sans-serif;">To achieve this vision, the core things this mod changes:</span></h2> <p style="text-align: center;"><span style="font-family: verdana, geneva, sans-serif;">Adds a longer (and more challenging) game play loop of needing to process your creatures upon kill for maximum rewards.</span></p> <p style="text-align: center;"><span style="font-family: verdana, geneva, sans-serif;">Lowers the amount of stuff you get from creatures 'standard' way aka 3 second knife right-click on creature method.</span></p> <p style="text-align: center;"><span style="font-family: verdana, geneva, sans-serif;">This mod is designed to be a harder experience and is balanced as such.</span></p> <p style="text-align: center;"><span style="font-family: verdana, geneva, sans-serif;">Several blocks (Butchery Hooks and Tables) that need to be made before you can properly butcher a creature. Basic primitive versions of these can be made in the late stoneage.</span></p> <p style="text-align: center;"><span style="font-family: verdana, geneva, sans-serif;">Pick up your kill and bring them back to your base for processing (These corpses now take up backpack slots until you can make one of the butchering bags).</span></p> <p style="text-align: center;"><span style="font-family: verdana, geneva, sans-serif;">Creatures now weigh you down. (each creature adds a small slowdown to your movement which is configuable).</span></p> <p> </p> <table style="border-collapse: collapse; width: 70%; height: 35px; border-color: #7e8c8d; margin-left: auto; margin-right: auto;" border="6"> <tbody> <tr style="height: 35px;"> <td style="width: 100%; text-align: center; height: 35px;"> <p style="text-align: center;"><strong><span style="font-family: verdana, geneva, sans-serif; font-size: 24pt;">Main Mechanics and Tools:</span></strong></p> </td> </tr> </tbody> </table> <table style="border-collapse: collapse; width: 70%; height: 199px; border-color: #7e8c8d; margin-left: auto; margin-right: auto;" border="6"> <tbody> <tr> <td style="width: 13.5535%; text-align: center;"> <p> </p> <p> </p> <p> </p> </td> <td style="width: 36.4465%;"><span style="font-family: verdana, geneva, sans-serif;">Changes to standard harvesting/field harvesting: Yield of 50%</span></td> </tr> <tr style="height: 22px;"> <td style="width: 13.5535%; height: 22px; text-align: center;"><span style="font-family: verdana, geneva, sans-serif;"><img style="margin-top: 4px; margin-bottom: 0px;" src="https://i.imgur.com/sNwFaEg.png" alt="image" width="64" height="64"><img src="https://i.imgur.com/1X7fKz4.png" alt="image" width="64" height="64"><img src="https://i.imgur.com/SaRfuV7.png" alt="image" width="64" height="64"></span></td> <td style="width: 36.4465%; height: 22px;"><span style="font-family: verdana, geneva, sans-serif;">A set of Butchering Hooks that provide yields of 80%, 100% and 120%</span></td> </tr> <tr style="height: 20px;"> <td style="width: 13.5535%; height: 20px; text-align: center;"><span style="font-family: verdana, geneva, sans-serif;"><img style="margin-top: 4px; margin-bottom: 0px;" src="https://i.imgur.com/mIxFUZn.png" alt="image" width="64" height="64"><img src="https://i.imgur.com/HPwGBIM.png" alt="image" width="64" height="64"></span></td> <td style="width: 36.4465%; height: 20px;"><span style="font-family: verdana, geneva, sans-serif;">A variant set of Ceiling Butchering Hooks (only for metal hooks 100%, 120%)</span></td> </tr> <tr style="height: 66px;"> <td style="width: 13.5535%; height: 66px; text-align: center;"><span style="font-family
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