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NxLabs / Vintage Story

Butchering Materials Compatibility

ABy Arcanum3000

Enables use of modded wood and stone types in Butchering grid recipes.

Description

<p>This is a simple and possibly somewhat hacky mod to enable the use of modded wood and stone types in the <a href="https://mods.vintagestory.at/butchering" target="_blank" rel="noopener">Butchering mod's</a> grid recipes.&nbsp; Specifically the skinning hook, butchering table, and smoking rack recipes.&nbsp; It's possible there are other recipes I missed.</p> <p>It was mostly created for my own use so I can use wood and stones from Floral Zones, Wildcraft Trees and Shrubs, Geology Additions, and Material Needs: Geology in the grid recipes.&nbsp; However, because other people might find that useful, and because it should work with wood and stones from other mods, I figured I'd upload it.</p> <p>If CaptainOats is reading this and would like to incorporate the changes into the main mod, please, by all means, do so.&nbsp; All I did was change "game:" to "*:" in appropriate places in the recipes so they'll accept materials from any mod domain.</p> <p>&nbsp;</p> <p>Note that adding support for stone tools using modded stones is out-of-scope; only stones used directly in grid recipes have and will be accounted for.&nbsp; Adding support for material classes (such as debarked logs) not already included in the recipes is also out-of-scope.&nbsp; Also, I'm unlikely to put much effort into trying to fix things if materials from mods I don't use behave strangely.&nbsp; This is a naively implemented, low effort, personal mod.</p> <p>&nbsp;</p> <p>I've only tested this in 1.21.6, but it will probably work with any version that the original mod works with.</p> <p>&nbsp;</p> <p>Thanks to CaptainOats for the original Butchering mod!</p>

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