

C&N Events
Arena PvP events for Vintage Story: 1v1 duels, FFA, and Spleef...
Description
<div style="text-align: center; padding: 16px 0; border-bottom: 2px solid #8b6f3a; margin-bottom: 20px;"><h1 style="margin: 0; color: #e0c88a; letter-spacing: 2px;">C&N EVENTS</h1> <p style="margin: 6px 0 0 0; color: #aaa; font-style: italic;">Arena PvP & Minigames for Vintage Story</p> </div> <p style="font-size: 1.05em; line-height: 1.5;">C&N Events adds a queue-based PvP and minigame event system: duels, team fights, Spleef, Team Deathmatch, King of the Hill, Capture the Flag, Hunger Games, Juggernaut and Parkour. Players register for matches through a GUI or chat commands, are teleported to a dedicated arena with a predefined loadout, fight, and return to their original inventory once the match concludes. Includes ranked (Elo) matchmaking, single-elimination <strong>tournaments</strong> that can run on a schedule, <strong>registration windows</strong> that gather a full lobby on purpose, optional entry-fee wagers, and a full in-game admin panel for arenas, rewards and limits (<a href="https://youtu.be/pfJOVeGBBUY">brief showcase video</a>). English and Russian localization.</p> <h2 style="color: #e0c88a; border-bottom: 1px solid #555; padding-bottom: 4px;">Game Modes</h2> <div style="display: flex; flex-wrap: wrap; gap: 12px; margin: 12px 0;"> <div style="flex: 1 1 260px; border-left: 3px solid #c9a84a; padding: 12px 14px; border-radius: 4px;"> <h3 style="margin: 0 0 8px 0; color: #e0c88a;">Arena Duels & Team Fights</h3> <p style="margin: 0 0 8px 0;">Pick a class, fight on an arena, winner takes the reward. Formats: <strong>1v1</strong>, <strong>2v2</strong>, <strong>3v3</strong>, <strong>5v5</strong>, and <strong>FFA</strong>. Default classes:</p> <ul style="margin: 0; padding-left: 20px;"> <li><strong>Spearman</strong>: steel spear, chain/scale steel armor</li> <li><strong>Archer</strong>: long bow, 64 steel arrows, blackbronze lamellar</li> <li><strong>Plate</strong>: blackguard blade, crude shield, full steel plate</li> </ul> <p style="margin: 8px 0 0 0; font-size: 0.95em; color: #bbb;"><em>Admins can add, remove, or edit classes (see Loadouts below).</em></p> </div> <div style="flex: 1 1 260px; border-left: 3px solid #5a8b3a; padding: 12px 14px; border-radius: 4px;"> <h3 style="margin: 0 0 8px 0; color: #e0c88a;">Spleef</h3> <p style="margin: 0 0 8px 0;">2 to 8 players on a 20×20 wooden platform. Cage countdown, then break blocks beneath opponents.</p> <ul style="margin: 0; padding-left: 20px;"> <li><strong>Classic</strong>: configurable tool & melt delays</li> <li><strong>Shrinking</strong>: platform shrinks inward on a timer</li> </ul> </div> <div style="flex: 1 1 260px; border-left: 3px solid #a85a3a; padding: 12px 14px; border-radius: 4px;"> <h3 style="margin: 0 0 8px 0; color: #e0c88a;">Team Deathmatch</h3> <p style="margin: 0 0 8px 0;">Two parties respawn and fight until one team hits the kill limit or the timer runs out. Score is by team frags; a tie at time-up is a draw.</p> <ul style="margin: 0; padding-left: 20px;"> <li><strong>Per-team respawn points</strong>: no world-spawn flicker</li> <li><strong>Loadout re-equip + heal</strong> on every respawn</li> <li><strong>Live scoreboard & kill feed</strong>: teamkills/self-kills don’t count</li> <li><strong>Configurable</strong> <code>killLimit</code> and <code>timeLimitSeconds</code></li> </ul> </div> <div style="flex: 1 1 260px; border-left: 3px solid #3a6a8b; padding: 12px 14px; border-radius: 4px;"> <h3 style="margin: 0 0 8px 0; color: #e0c88a;">King of the Hill</h3> <p style="margin: 0 0 8px 0;">2 to 4 teams of up to 5, respawns on. A circular hill zone is marked on the arena and only the team that <strong>outnumbers</strong> every other team inside it scores - equal numbers score nothing.</p> <ul style="margin: 0; padding-left: 20px;"> <li><strong>Advantage bonus</strong>: 1 point/s, +1 per extra player, capped at +2</li> <li><strong>First to 200</strong>, or the leader at 8 minutes</li> </ul> </div> <div style="flex: 1 1 260px; border-left: 3px solid #8b7a3a; padding: 12px 14px; border-radius: 4px;"> <h3 style="margin: 0 0 8px 0; color: #e0c88a;">Juggernaut</h3> <p style="margin: 0 0 8px 0;">FFA with respawns, played on a deathmatch arena - no new arena needed. One player wears the crown: <strong>+20 max health and +50% melee damage</strong>.</p> <ul style="margin: 0; padding-left: 20px;"> <li>Score for every kill made <strong>while crowned</strong></li> <li><strong>Dethroning</strong> the juggernaut takes the crown, a full heal and the buff</li> <li><strong>First to 25</strong>, or the highest score at 10 minutes</li> </ul> </div> <div style="flex: 1 1 260px; border-left: 3px solid #8b3a5a; padding: 12px 14px; border-radius: 4px;"> <h3 style="margin: 0 0 8px 0; color: #e0c88a;">Capture the Flag</h3> <p style="margin: 0 0 8px 0;">Two teams (up to 5v5). Grab the enemy flag from its post and carry it home while your own flag is in place. First to the capture limit or ahead at time-up wins.</p> <ul style="margin: 0; padding-left: 20px;"> <li><strong>3D flags</strong> rendered on posts and above carriers</li> <li><strong>Dropped-flag return</strong> rules, kill feed, live score</li> </ul> </div> <div style="flex: 1 1 260px; border-left: 3px solid #6a3a8b; padding: 12px 14px; border-radius: 4px;"> <h3 style="margin: 0 0 8px 0; color: #e0c88a;">Hunger Games</h3> <p style="margin: 0 0 8px 0;">Up to 12 tributes (solo or duo) drop into an arena full of loot chests. A shrinking zone - rendered as a translucent dome - forces fights until one tribute (or duo) survives.</p> <ul style="margin: 0; padding-left: 20px;"> <li><strong>Tiered chest loot</strong>: common / rare / cornucopia tables</li> <li><strong>Feast</strong> event and periodic <strong>sponsor drops</strong></li> <li><strong>Grace period</strong>, start freeze, no-build, elimination cannon</li> <li><strong>Placement rewards</strong> by survival order</li> </ul> </div> <div style="flex: 1 1 260px; border-left: 3px solid #5a8b6a; padding: 12px 14
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