

Salty´s Movement: Catch Ledge
Hang from, climb, drop, jump and move along block ledges.
Description
Pet the floppa to buy me a coffee!
Catch Ledge
Parkour!
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This mod is designed to be hard, to feel weighty and a high risk mechanic.
It won't hold your hand, timing is essential.
Jump and press R (by default) This will extend your arms forward and you'll be ready to catch a ledge!
You can only catch ledges with both hands empty. (configurable)

If the camera shakes you succesfully grabbed a ledge and is now hanging.
If you try to hold a item in this state you will lose grip and fall. (configurable)
You can't mine or interact with RMB in this state.
From here you can climb up (Hold W. While hanging, space, shift and backwars 's' are deactivated):

You can only climb with enough space. 1 block gaps won't be possible to climb.
Move left or right:

Switch to any connected block:
Look at the ledge and tap (press, not hold) up (W) to change ledges:

Cornering:
Move to the edge and turn your mouse to the correct direction quickly.

Hold space after a jump (do not only tap space, keep holding it) to boost your jump enabling you to reach further. (this is vanilla! I discovered it while coding the mod, super cool)

With proper timing you can also drop and hang on a ledge below.
Press space while looking FORWARD to perform a leap upward.
(no more bringing ladders to mining sessions!)

Hold S while looking FORWARD and press space to perform a backwards leap:

Turn LEFT or RIGHT to prepare for a side leap (watch hanging animation change)

Trying to turn 180º will make you lose grip and fall. Be careful.
And press space to perform side leap.

With timing you can do some pretty cool stuff.
This mod also adds a tiny patch to the camera behavior preventing immersive first person to switch to normal first person if head is stuck.
This is done to prevent flickering while hanging if playing in immersive first person.
Yes animations are ass, I can't animate to save my life! But I'm improving I promise!
Contributors:
Daneela - Feedback, testing & Cooldown implementation idea!
If you like the idea but think it's too much I personally highly recommend:
I also highly recommend using:
To look around while hanging without body rotation, or else you will fall.
and
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