
ChickenSit Reloaded
Prevents domestic animals past generation 1 from fleeing the player.
Description
<p>ChickenSit Reloaded is a simple patch mod that modifies tameable animal AI to stop them from fleeing from the player after a configurable-per-animal generation (default 1). Wild animals will still flee as normal, and domestic animals will still flee from predators.<br>If you've ever felt that it was obnoxious that chickens and goats have freakouts every time you come near them even after generation 3,4,5+, this mod is for you. </p> <p><br>Note: This mod is named after and is based on ChickenSit, but is not actually a patch of that mod.<br><a href="https://mods.vintagestory.at/chickensit">https://mods.vintagestory.at/chickensit</a><br>The original chickensit mod had several comments asking for compat with various creature mods, if you have a mod in mind please post it + some details on the animals that need to be patched and I will see if I can add them in.</p> <p> </p> <p>Currently compatible with:</p> <ul> <li>Fauna of the Stone Age: Bovinae</li> <li>More Animals</li></ul>
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