

Chisel it Everywhere
Carve chisel decoration onto any block — even the ones the game normally forbids

Description
<h2>Features</h2> <ul> <li><strong>Chisel on ANY block.</strong> Shafts, angled gears, pipes, machines, funny-shaped blocks — if vanilla says “no”, this says “sure”. The host block is never replaced, so it keeps 100% of its function.</li> <li><strong>Solid collision.</strong> Your carved decoration is real: stand on it, walk over it, build a ledge you can actually use. The host block’s own collision is preserved on top of it.</li> <li><strong>Copy & paste shapes.</strong> Copy any chiseled block (or an existing overlay) and stamp it onto a new target.</li> <li><strong>Carve in place.</strong> Add and remove voxels right where they sit, exactly like the vanilla chisel — snapping to the same size grid, with a live highlight of what you’re about to cut.</li> <li><strong>Native size menu.</strong> Press the tool-mode key (default <strong>F</strong>) on an overlay to pick your chisel size (1 / 2 / 4 / 8), just like a real chiseled block.</li> <li><strong>Singleplayer & multiplayer.</strong> Overlays are stored with the world and synced to every player.</li> </ul> <h2>How it works</h2> <p>The mod is <strong>has a dedicated tool</strong> so it never gets in the way of normal chiseling. Everything is gated on holding an <strong>enabled [CE] chisel</strong>:</p> <ul> <li>Hold a plain chisel → the mod stays completely out of the way, vanilla chiseling is untouched.</li> <li>Hold an enabled <strong>[CE] chisel</strong> → the “chisel everywhere” gestures come alive.</li> </ul> <h3>Crafting the [CE] chisel</h3> <p>Place a <strong>chisel above a hammer</strong> in the crafting grid. Your chisel just gains a <strong>[CE]</strong> name prefix. Crafting it the same way again changes it back to a vanilla chisel, so you can switch any time.</p> <h3>Controls (while [CE] chisel)</h3> <table style="border-collapse: collapse; width: 41.9786%; height: 140px; background-color: #bfedd2; border-color: #000000; border-style: solid;" cellpadding="0"> <thead> <tr style="height: 20px;"> <th style="width: 25.808%; height: 20px;">Action</th> <th style="width: 74.1679%; height: 20px;">How</th> </tr> </thead> <tbody> <tr style="height: 20px;"> <td style="width: 25.808%; height: 20px;">Copy a shape</td> <td style="width: 74.1679%; height: 20px;">Aim at a chiseled block / existing overlay → <strong>N</strong></td> </tr> <tr style="height: 20px;"> <td style="width: 25.808%; height: 20px;">Paste the copied shape</td> <td style="width: 74.1679%; height: 20px;"><strong>Sneak + Right-click</strong> on a block the vanilla chisel won’t carve (a shaft, etc.)</td> </tr> <tr style="height: 20px;"> <td style="width: 25.808%; height: 20px;">Carve away voxels</td> <td style="width: 74.1679%; height: 20px;"><strong>Left-click</strong> on the overlay</td> </tr> <tr style="height: 20px;"> <td style="width: 25.808%; height: 20px;">Add voxels</td> <td style="width: 74.1679%; height: 20px;"><strong>Right-click</strong> on the overlay</td> </tr> <tr style="height: 20px;"> <td style="width: 25.808%; height: 20px;">Remove the whole overlay</td> <td style="width: 74.1679%; height: 20px;"><strong>Sneak + Left-click</strong> on the overlay</td> </tr> <tr style="height: 20px;"> <td style="width: 25.808%; height: 20px;">Pick chisel size</td> <td style="width: 74.1679%; height: 20px;"><strong>F</strong> on the overlay → native 1× / 2× / 4× / 8× menu</td> </tr> </tbody> </table> <p> </p> <h2>Notes</h2> <ul> <li>The carved shape is decorative: it never changes, powers, or blocks the host block’s own behaviour.</li></ul>
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