

Chiseling QoL Patches
Out-of-bounds chiseling, current chiseling material HUD and more...
Description
<div style="max-width: 900px; margin: 40px auto; padding: 30px; background: #e6f3ff; border-radius: 25px; font-family: sans-serif; line-height: 1.6; box-shadow: 0 4px 12px rgba(0,0,0,0.1);"> <h2 style="text-align: center;">Chiseling Quality of Life Patches</h2> <p style="text-align: center;"><em>Did you know that in vanilla VS you can pick the current chiseling material using the middle mouse button?</em></p> <p style="text-align: center;">Well, before finding it in the VS codebase I didn’t know either. This set of patches tries to address that, <br />along with introducing other quality of life improvements to the chiseling experience.</p> <hr style="margin: 25px 0;" /> <p>This includes the following changes:</p> <ul> <li>The current chiseling material is now displayed in the chisel's item description as well as when you pick a new material.</li> <li>Fixed a vanilla VS bug in material picking logic for it to work at all. Now, with chisel in hand, you can pick your chiseling material using the middle mouse button.</li> <li>You can now add voxels <strong>out of the bounds</strong> of the currently selected chiseled block.</li> <li>You don't have to add materials to every chiseled block anymore. This patch does it for you automatically based on the currently selected material when you begin to place voxels.</li> <li>Thanks to that you can add materials from blocks normally unobtainable like horizontal log variants. </li> <li>In survival mode block for the automatically added material is consumed from the inventory (Variant versions of the block use the obtainable default variant).</li> <li>After removing all voxels you get all the constituent blocks back (It's basically Silk Touch, so you can turn it off in the mod config to prevent others abusing it in MP).</li> </ul> <hr style="margin: 25px 0;" /> <p>For the best chiseling experience turning chiselable blocks to <code>all</code> is higly recommended:</p> <p style="text-align: left;"><code>/worldconfig microblockChiseling all</code></p> <hr style="margin: 25px 0;" /> <h3 style="text-align: center;">Showcase</h3> <p> </p> <p>‎</p> <div style="display: flex; flex-direction: column; align-items: center; gap: 20px;"><iframe src="//www.youtube-nocookie.com/embed/mfCdJjF8GrE" width="600" height="338" allowfullscreen="allowfullscreen" allow="encrypted-media; picture-in-picture; web-share; clipboard-write"></iframe> <iframe src="//www.youtube-nocookie.com/embed/ptNy_yKBKXc" width="600" height="338" allowfullscreen="allowfullscreen" allow="encrypted-media; picture-in-picture; web-share; clipboard-write"></iframe> <iframe src="//www.youtube-nocookie.com/embed/D_622v82eJs" width="600" height="338" allowfullscreen="allowfullscreen" allow="encrypted-media; picture-in-picture; web-share; clipboard-write"></iframe></div> <hr style="margin: 25px 0;" /> <p><strong>Compatibility</strong></p> <p>This mod tries to be as unintrusive as possible. It should be compatible with other mods modifying chiseling behaviour. If you encounter any bugs while using other mods, let me know.</p> <p>It can be safely added to and removed from existing worlds without issues.</p> <p><strong>Contributions</strong></p> <p>Thanks to @Arrcher for french localization.</p> </div>
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