SANDBOX — this is a test environment. No servers are actually deployed and no real payments are charged.
Back to NxLabs

NxLabs / Vintage Story

CO Class Balance VSC

DBy Dralthor

Rebalanced classes for use in Vintage Story Civilization

CO Class Balance VSC

Description

<p><span style="font-weight: 400;">A simple class rebalance for use in Vintage Story Civilization. Malefactor and Clockmaker required extensive out-of-combat reworks to better fit other server changes.<br /><br /></span><span style="font-weight: 400;">These class changes include reworks and re-ballancing to both cracked vessels and panning, to make them more rewarding, and remove gears. Among many other changes, the food vessel has been replaced with a Trader's Delights vessel, to compensate for the loss of traders on the server.<br /></span><span style="font-weight: 400;"><br /></span><span style="font-weight: 400;">This is still an early version! If anything seems wrong, be sure to tell me.</span><span style="font-weight: 400;"><br /></span><span style="font-weight: 400;"><br /></span><span style="font-weight: 400;">Requires Combat Overhaul to function properly.<br /></span></p> <h3><strong>Class design intentions:<br /></strong></h3> <p><br /><strong>Commoner:</strong> Generic combat bonuses to help them fit multiple roles. Raised to gather food from the field, and resources from the woods.<br /><br /><strong>Hunter:</strong> An archer and capable spearman. Skilled in getting all the resources they can from animals, but unaquanted with the pick and its treasures.<br /><br /><strong>Malefactor:&nbsp;</strong>A feral combatant that relies on primative weapons, while also having buffs to a weapon of every damage type. At the same time, their undisciplined nature holds them back in both range and melee. Better loot from ruins, and bushman skills.<br /><br /><strong>Smith:</strong> Well aquanted with the mechanics of a crossbow, and strong enought to use them, on top of training in pole-arms and the ever reliable hamer. Their hard work has made them slow to recover, and work in the forge has strained their eyes. Good at getting more fuel, and can smith some common items extremely fast, but unaquanted with the feilds or forrest.<br /><br /><strong>Blackguard:</strong> A melee specialist, and unrivaled in sword combat. But years of training has ruined their nerves, and fine motor skills. They have a ravenous apitite from mainting their training regime, and animals can smell the blood on the air. But, they also exceel at hard labor, be it in mining a tunnel or building a road.<br /><br /><strong>The Tailor:</strong> Raised to wealth, trained in stitching, and aquanted with the basics of medicinal aid. They can apply treatment faster than anyone else by a mile, but a lack of physical toil has left the weak and unskilled with ranged weaponry.&nbsp;</p> <h3><strong>Differences from pictures:<br /></strong></h3> <p><strong><br /></strong>The smith has a new penalty: strained eyes, giving them a 10% ranged damage penalty.</p> <h3><strong>Future Plans:</strong></h3> <ol> <li style="font-weight: 400;" aria-level="1"><span style="text-decoration: line-through;"><span style="font-weight: 400;">Better Bandage Recipes for Tailor.</span></span><span style="font-weight: 400;"> Done!</span></li> <li style="font-weight: 400;" aria-level="1"><span style="text-decoration: line-through;"><span style="font-weight: 400;">Better Chunk Recipes for Smith.</span></span><span style="font-weight: 400;"> Shelved in favor of instant nail, arrow head, and rod crafting.</span></li> <li style="font-weight: 400;" aria-level="1"><span style="text-decoration: line-through;"><span style="font-weight: 400;">Rebalanced Cracked Vessels.</span></span><span style="font-weight: 400;"> Done!</span></li> <li style="font-weight: 400;" aria-level="1"><span style="text-decoration: line-through;"><span style="font-weight: 400;">Rebalanced Panning Vessels.</span></span><span style="font-weight: 400;"> Done!</span></li> <li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Replace Malefactor Hunger Rate Reduction with raw food bonus.</span></li> <li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Alcohol lasts longer on Blackguards.</span></li> <li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Hammer use speed and durability bonuses for Smith.</span></li> <li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Blackguard gains Permanent bonus inventory slots, and an new downside.</span></li> <li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Replace Tailor health bonus with a general Manipulation Speed buff.</span></li> <li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Remove off-hand item hunger rate penalty for Tailor.</span></li> <li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Reduce Farm bonus for Commoner, add global tool durability buff.</span></li> </ol>

Download

No download link is available for this entry right now.

Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.