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NxLabs / Vintage Story

Floating Damage Text!

ZBy Zalea

Floating combat text for critically acclaimed MMO Vintage Story (supports CO and vanilla!)

Floating Damage Text!

Description

<p>Tired of checking the damage log? This puts floating damage text on screen, MMO style. This is primarily aimed at <a href="https://mods.vintagestory.at/combatoverhaul">Combat Overhaul</a> but it supports vanilla now!</p> <p>&nbsp;</p> <p>Note: For 1.22, maltiez isn't updating combat overhaul, and so the <a href="https://mods.vintagestory.at/combatoverhaulforked">fork</a> should be used instead (also, there seems to be some issues with using this with combat overhaul fork. I will try to get around with fixing this as soon as I can). Vanilla just works.</p> <h2><strong>Current features</strong></h2> <ul> <li>Damage floats up from hit location</li> <li>Juicy crits! (combat overhaul only)</li> <li>Customizable text sizing, including scaling smaller with distance and larger with crit/headshot</li> <li>Scale damage text based on damage dealt for bigger dopamine hit</li> <li>Configuration support (see screenshots for all the configuration options) with json file (ModConfig/DamageNumbers.json) or <a href="https://mods.vintagestory.at/configlib">ConfigLib</a></li> <li>Separate color option for healing and different damage types</li> <li>Icons for each damage type in the game (can be disabled in config)</li> </ul> <p>&nbsp;</p> <p>NB: None of the configuration options require restarting the game/rejoining the server, if using ConfigLib.</p> <h2><strong>Roadmap</strong></h2> <ul> <li>Line of sight support (toggleable on server side)</li> <li>More server side config options, like max distance. Currently all the configurations are client side</li> <li>Pixel fonts/icons that are more inline with the VS aesthetic</li> </ul> <h2><strong>Notes on Vanilla Usage</strong></h2> <ul> <li>Crits don't exist in vanilla, so the crit settings won't do anything. I could add in optional vanilla crit logic later?</li> <li>Most vanilla weapons seem to do blunt damage, like the falx and the spear</li> <li>Doesn't require any configuration; if overhaullib mod isn't loaded, it will fall back on vanilla methods</li> <li>Vanilla doesn't have locational hit damage, so the number you'll get is going to be the same given the same weapon and enemy combo (I think?)</li></ul>

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