

Truth and Beauty: Detailed Animals
Believable animal husbandry, behaviour, and genetics.

Description
Depends on Genelib
Please BACK UP YOUR WORLDS before installing, because I'm getting reports of animals disappearing. More investigation needed.
New in 0.8.0: Pig size genetics! Thank you Protobean for helping with the 1.22 update.
The Seasonal Animal Breeding has been removed in 0.7.0 and is now a separate mod
You can now tame the animals (reduce fear and agression), see below for more info!
Many bugs have been fixed but we are still on unstable releases. The main things keeping us in unstable at this point are balancing issues (serious ones) and loose ends to tie up. Thank you to everyone who has reported bugs so far!
Many have asked about animals from other mods. Currently the naming and info feature is available for every modded animal that uses the new 1.21 "animal" entity tag. Other features in this mod affect all vanillla animals (except fish and insects) and no modded animals.
Currently in Truth and Beauty: Detailed Animals we have a nutrition system, a genetics system, and a number of tweaks.
Nutrition: Keeps track of how much the animals have eaten, how much they weigh, and how healthy their diet is based on whether they've eaten the right amounts of fiber, protein, etc for their species. Improves accuracy on which foods each species can eat. Allows hand-feeding foods to animals or feeding them from the existing troughs. They can also get food from grazing or rooting around in the soil. Very young mammals can have milk from their mothers. Growth to adulthood is gradual and comes with increased nutritional needs especially for protein.
Be warned that for now the animals can only eat when a player is within 128 blocks. This is one of the reasons that the mod is still marked as unstable.
Taming: Barebones taming is in as of version 0.7.0. When you feed the animals, they will become less afraid of you and less likely to run away or attack. Young generation 2+ animals can be tamed fully (takes about 8-20 days worth of food depending on the species) and will no longer run away or attack you at all. Adult wild-caught animals can be tamed partway to reduce their fear somewhat, but not all the way no matter how long you spend on it. Wild-caught elk calves can be tamed fully, even if they grow up partway through the process (though that would be a setback).
Genetics: New and more detailed chicken textures in 10 different plumage colors, which follow realistic genetic inheritance. Goats also have a polled gene which can prevent them from having horns, and wolves have a gene controlling the black coat color.
Real quick, here are some practical impacts on gameplay, though not what the mod is really "about":
- Butchering drops and max health for all animals have been adjusted to be consistent based on real-life relative sizes. No more getting paltry scraps from a moose. Meat from chickens and hares reduced for consistency.
- Animal breeding times have been adjusted and are generally somewhat slower than vanilla. Animals are able to breed in the wild, but pretty slowly. Minecraft-style 2-animal inbreeding schemes are no longer viable (currently only implemented for chickens and goats). Instead, try to keep about 6-8 animals in your breeding pool for each generation and occasionally supplement with animals from other players or the wild. If you are only able to capture one pair from the wild, keep them around until they've produced at least 4-6 G1 offspring. The animals will also go in and out of heat (estrus). There is nothing you need to do about this, it's just a neat little detail. This does mean an animal may be "Ready to mate" one day, and back on cooldown the next. (Except hares, which use induced ovulation, and chickens, which lay eggs) The Seasonal Animal Breeding feature is no longer provided by this mod and is now standalone.
- Every species in the game is now able to breed, except bears and fish. This means you can capture adult elk and breed them to, eventually, get a mount. This also means you can breed wolves to get pups for use with Wolf Taming.
- Cassava can be grown safely outside a fence, as like onions it is poisonous to all in-game animals and they won't eat it
- I taught the bears how to steal berries off your bushes and honey from your skeps, like the raccoons. You're welcome :)
- The satiety animals get from foods is the same as the player would get, so there's no longer a double advantage to feeding flax. Satiety is also the same per item regardless of whether it's dropped on the ground or fed from a large or small trough, meaning large troughs are no longer at a disadvantage.
- Eggs can go bad if left in the nest for too long. You can also take out fertile eggs and put them in another nest, but be careful because if you stack the items they will become infertile.
Nutrition
Animals need to eat food regularly. Most species will be able to take care of this themselves if given an appropriate space to forage. Herbivores can graze, and pigs can root around in the dirt for, well, roots. Very young mammals nurse from their mother, or rarely from a foster mother of the same species. Over time they'll gradually start eating solid food more often until they are fully weaned. You can also hand-feed an animal by right clicking with an appropriate food, or leave it in a trough or dropped on the ground for them to munch on.
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