

Divine Ascension
Religion mod: deities, favor, blessings, and multi-religion civilizations.

Description
<h1>Divine Ascension</h1> <p>A religion, progression, and diplomacy mod for Vintage Story. Found a faith, earn divine favor through gameplay, unlock powerful blessings, and ally with other religions to form civilizations that wage war or broker peace. <strong>v5.0 was a ground-up UI rewrite and a wide gameplay expansion</strong>; <strong>v5.3 adds Toolsmith and Butchering mod compatibility</strong> — see <em>What's New</em> below.</p> <h2>Core Loop</h2> <ul> <li>Right-click a <strong>Lectern</strong> to open the codex menu (no global hotkey in release builds — every player needs lectern access)</li> <li>Join or found a religion devoted to one of five domains</li> <li>Earn favor through domain-aligned activities (mining for Craft, hunting for Wild, etc.) — you accrue favor with <strong>every</strong> domain at once, with a 1.5× bonus for your patron</li> <li>Unlock blessings — permanent stat bonuses like +15% mining speed or +20% max health</li> <li>Build prestige collectively with your religion through shared progress</li> <li>Form civilizations by allying religions, then engage in diplomacy and warfare</li> </ul> <h2>Domains</h2> <p>Each domain rewards a different playstyle:</p> <table> <thead> <tr> <th>Domain</th> <th>Favored Activities</th> </tr> </thead> <tbody> <tr> <td>Craft</td> <td>Ore mining, smelting, crafting, <strong>Toolsmith</strong> tool assembly/sharpening/reforging</td> </tr> <tr> <td>Wild</td> <td>Hunting, butchering, foraging, <strong>Butchering</strong> mod skinning</td> </tr> <tr> <td>Harvest</td> <td>Farming, cooking</td> </tr> <tr> <td>Stone</td> <td>Stone mining, chiseling, pottery, knapping</td> </tr> <tr> <td>Conquest</td> <td>Monster slaying, ruin exploration, PvP</td> </tr> </tbody> </table> <p><strong>Custom deity names:</strong> Choose a domain for mechanics, then name your deity anything you want. Two Craft religions might worship "Khoras the Eternal Smith" and "Vulcan of the Forge" — same bonuses, different identity. v5.0 adds optional <strong>motto</strong> and <strong>founding myth</strong> flavor text for the founder to set.</p> <h2>Dual Progression</h2> <p><strong>Personal (Favor)</strong> — Your individual power</p> <ul> <li>Earned through gameplay across <strong>all five domains simultaneously</strong>; +0.5/hour passive generation into your patron deity</li> <li>Ranks: Initiate → Disciple → Zealot → Champion → Avatar</li> <li>Unlocks personal blessings that boost your stats</li> </ul> <p><strong>Community (Prestige)</strong> — Your religion's collective strength</p> <ul> <li>Shared across all members based on group activity</li> <li>Ranks: Fledgling → Established → Renowned → Legendary → Mythic</li> <li>Unlocks religion-wide blessings benefiting everyone</li> <li>Required for high-tier diplomacy (alliances need "Renowned" rank)</li> <li>Determines how many <strong>active blessing slots</strong> the religion can carry at once (new in v5.0)</li> </ul> <p>This means you progress even offline and benefit from your community's work.</p> <h2>Blessings</h2> <p>Permanent stat upgrades arranged in branching trees. Unlock them by spending favor (personal) or prestige (religion-wide).</p> <p>Examples:</p> <ul> <li><strong>Craftsman's Touch</strong> — +10% tool durability, +10% ore yield</li> <li><strong>Master Forager</strong> — +20% forage drops, 15% slower spoilage</li> <li><strong>Divine Kitchen</strong> — +35% cooking yield, +25% food satiety</li> </ul> <p>Browse the blessing tree in-game in v5.0's <strong>parchment-and-wax-seal</strong> layout — branch swimlanes, double-click to inscribe, hover for details. Both personal and religion-level blessings can now be <strong>struck</strong> (unlearned) with refunds.</p> <h2>Holy Sites</h2> <p><em>This feature requires claims to be toggled on.</em></p> <p>Consecrate sacred ground by placing altars in claimed territory. Holy sites amplify your connection to your deity:</p> <ul> <li><strong>Prayer system</strong> — Offer domain-specific items at altars for boosted favor and prestige</li> <li><strong>Tier multipliers</strong> — Shrines (2×), Temples (2.5×), Cathedrals (3×) prayer rewards</li> <li><strong>Automatic consecration</strong> — Place an altar in claimed land to create a holy site; destroy it to deconsecrate</li> <li><strong>Waypoint marking</strong> — Track and navigate to your religion's sacred locations</li> </ul> <h2>Rituals</h2> <p><em>This feature requires claims to be toggled on.</em></p> <p>Upgrade holy sites from Shrine → Temple → Cathedral through collaborative multi-step rituals:</p> <ul> <li><strong>Discovery mechanic</strong> — Ritual steps start hidden ("???") and reveal when you offer matching items</li> <li><strong>Collaborative completion</strong> — Multiple players can contribute offerings to the same ritual</li> <li><strong>Domain-specific paths</strong> — Each domain has unique rituals with thematic requirements</li> </ul> <h2>Civilizations & Diplomacy</h2> <p>Established religions can ally into civilizations (1–4 religions, each with a different domain). Civilizations unlock:</p> <ul> <li>Treaties and alliances with other civilizations</li> <li>War declarations — 1.5× PvP rewards during conflict</li> <li>Prestige bonuses — +100 prestige for all members on alliance formation</li> <li>v5.0: <strong>Civic boons</strong> displayed with distinct glyphs on the detail page, <strong>Ethos</strong> founder epithet, optional <strong>capital binding</strong> to a holy site, automatic <strong>chronicle of significant events</strong>, and <strong>annual Founding Day</strong> holiday</li> </ul> <h2>What's New in v5.3 — Mod Compatibility</h2> <ul> <li><strong>Toolsmith</strong> — earn Craft favor for assembling, sharpening, disassembling, and reforging tinkered tools. Favor scales wi
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