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NxLabs / Vintage Story

Doom Storms

QBy QPTech

Every 30 days the sun intensifies reigning fire upon the land. Take cover!

Doom Storms

Description

<p><strong><a href="https://ko-fi.com/qptech">Donate on Ko-fi!</a><br /><br /></strong><strong><a href="https://discord.gg/87qfmyVBMz">Discord (link fixed)</a></strong></p> <p>&nbsp;</p> <p>Adds solar storms to the game. Setting players (and optionally animals) on fire. If you don't get out of the direct sun you will begin to burn.</p> <p>&nbsp;</p> <p>You must have the doomstorm privilege to set storms!<br />/player &lt;name&gt; privilege grant doomstorm</p> <p>&nbsp;</p> <p>Commands<br />/doomstorm start - start a storm now<br />/doomstorm stop - stop running storm<br />/doomstorm info - info on when storm will happen<br />/doomstorm reschedule - reset the next scheduled storm (be default 30 days, set with doomstormdays see below)</p> <p>World Config:</p> <p>eg of how to set:<br />/worldconfigcreate float doomstormDirectPlayerDamage 0.1</p> <p>doomstormLength double (3) - length of storm in game hours<br />doomstormdays double (30) - how many in game days between storms (if zero no storms will be scheduled)<br />doomstormDirectPlayerDamage float (0) - extra damage (per RL second) player takes in addition to burning<br />doomstormShouldBurnUncoveredPlayers bool (true) - true/false should players catch on fire if exposed to sky<br />doomstormBurnAnimalOddsPerSecond int (0) - odds per entity per tick of animals catching fire, eg: set to 1000 there is a one in 1000 chance each second of an animal catching fire if exposed</p>

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