

Drifter Bombs
Drifters have a chance to throw lit scrap bombs instead of stones.

Description
<p>Drifters can now throw lit scrap bombs. The chance, blast size, and fuse length are configured per tier, so higher tier drifters are considerably more dangerous than surface ones.</p> <h2>Features</h2> <ul> <li>Each drifter tier has its own independent bomb probability, so higher tier drifters have higher chances to throw a scrap bomb.</li> <li>Bombs detonate on impact.</li> <li>Damage to entities scales proportianal to the epicenter of the blast.</li> <li>The blast's radius and damage scales based on tier.</li> <li>Block destruction is disabled by default. A config option enables block destruction if you want it.</li> <li>Block destruction is blocked entirely inside land claims.</li> </ul> <h2>Configuration</h2> <p>The config file is generated at m<strong>odconfig/drifterbombs.json</strong>. Each of the six drifter tiers (normal, deep, tainted, corrupt, nightmare, double-headed) can be tuned independently under <strong>Variants</strong>.</p> <ul> <li><strong>destructive</strong> (true/false, default false):allows bombs to destroy blocks when enabled.</li> <li><strong>BombChance</strong> (float, varies per tier):chance per throw that the drifter uses a bomb instead of a stone.</li> <li><strong>InjureRadius</strong> (float, varies per tier):blast damage radius in blocks. Damage falls off with distance.</li> <li><strong>DestructionRadius</strong> (float, varies per tier):block destruction radius in blocks. Only applies when destructive is enabled.</li> </ul> <div class="spoiler"> <div class="spoiler-toggle">Default Config:</div> <div class="spoiler-text"> <p>{<br>// Set to true if you want drifter bombs to destroy terrain. False by default.<br>"destructive": false,</p> <p>// One entry per drifter type. You can tweak each tier independently.<br>// BombChance: how likely a drifter is to throw a bomb instead of a stone each time it throws. 0.01 = 1% chance per throw.<br>// DestructionRadius: how far out blocks get destroyed (only matters when destructive is true).<br>// InjureRadius: how far out the explosion hurts players and creatures. Damage drops off with distance.<br>"Variants": {<br>"normal": { "BombChance": 0.002, "DestructionRadius": 4.0, "InjureRadius": 10.5, "FuseSeconds": 4.0 },<br>"deep": { "BombChance": 0.004, "DestructionRadius": 4.5, "InjureRadius": 11.9, "FuseSeconds": 4.0 },<br>"tainted": { "BombChance": 0.01, "DestructionRadius": 6.1, "InjureRadius": 16.0, "FuseSeconds": 3.5 },<br>"corrupt": { "BombChance": 0.01333, "DestructionRadius": 7.0, "InjureRadius": 18.3, "FuseSeconds": 3.0 },<br>"nightmare": { "BombChance": 0.02, "DestructionRadius": 8.7, "InjureRadius": 22.8, "FuseSeconds": 2.5 },<br>"double-headed": { "BombChance": 0.025, "DestructionRadius": 10.0, "InjureRadius": 26.3, "FuseSeconds": 2.0 }<br> }<br>} <br>// <br>Note. FuseSeconds is currently non functional.</p> </div> </div> <h2>Compatibility</h2> <ul> <li><strong>Side:</strong> Universal</li> <li><strong>Required on client:</strong> Yes</li> <li><strong>Required on server:</strong> Yes</li> <li>Safe to add to or remove from existing worlds.</li> <li>No known conflicts with other mods.</li> </ul> <p> </p> <p> </p> <pre style="text-align: center;"><em>This mod was made by members of the Vintage Story Modder's Cooperative<br><br></em></pre> <p><img style="display: block; margin-left: auto; margin-right: auto;" src="https://raw.githubusercontent.com/HugoCortell/vs_rptts/refs/heads/main/media/coopinvite.png" alt="" width="1004" height="278"></p> <p style="text-align: center;"><a href="https://discord.gg/XggWcvAqG9" target="_blank" rel="noopener"><span style="color: #3598db;"><span style="color: #2880b9;">The Unofficial Vintage Story Modding Co-op, click here to join.</span></span></a><br><em>As modders, we can help each other make even better stuff. Plus we have dedicated channels for better organization.</em></p> <p style="text-align: left;"> </p> <details style="text-align: center;" open="open"> <summary>Credits & Tools Disclosure</summary> <p style="text-align: center;">This mod was fully designed and programmed by me. All artwork and screenshots are mine or otherwise credited. A large language model was utilized for reviewing human-written code & concept research, no design decisions or unsupervised work of any kind was performed by an AI model.</p></details>
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