
Description
<p>Eat together as a community. The more players you're near when you eat, the more advantages you'll receive! Under heavy active development, stand by for a featureful release.</p> <h2>Currently Implemented</h2> <ul> <li>Loads of bugs. Don't try this yet, it's only on moddb for testing on our server!</li> <li>Configurable NearDistance (default 14 blocks in every direction)</li> <li>Configurable EffectDuration (default 5 minutes of ingame time)</li> </ul> <h2>In Progress</h2> <ul> <li>AddHP (add .1HP for each player within NearDistance for EffectDuration when you eat)</li> <li>AddWalkSpeed (add 5% walk speed for each player within NearDistance for EffectDuration when you eat)</li> <li>Scale effects to reasonable defaults <ul> <li>Current test values are un-sublte to make testing easier</li> </ul> </li> <li>Add client performance metrics</li> <li>Add server performance metrics</li> <li>Define maximum buffs possible <ul> <li>Eating a full stack of raw onions with lots of friends should not feel as pleasant as this mod currently suggests</li> <li>Players can receive unlimited buffs from eating with friends if the timeout is set long enough</li> </ul> </li> </ul> <h2>Coming Later</h2> <ul> <li>Scale buffs to the amount of satiety (or nutrition points) gained. This will encourage big nutritious feasts and banquets, rather than eating a single turnip to get 100% of bonuses.</li> <li>Increase bonuses if it's cold outside but there's a heat source nearby (build a cozy house!)</li> <li>Increase bonuses for every nearby player who is sitting (eat like civilized Seraphs!)</li> </ul> <p> </p> <p>Have a request? Post it in the comments!</p>
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