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Enemies in Underground Darkness Only

ABy AmethystZhou

Limit lore enemies spawning to underground in darkness only

Description

<p>Sick and tired of drifters swarming your base at night? Getting sniped by bowtorns out of nowhere on adventures?</p> <p><span style="color: #000000;"><strong>This mod limits the spawning of lore enemies (drifters, bowtorns, and shivers) to only underground and in darkness!</strong></span></p> <p>&nbsp;</p> <p><span style="color: #000000;">But why would I use this mod when there are several other similar ones? </span><strong><span style="color: #000000;">Here's how it works exactly:</span></strong></p> <p><span style="color: #000000;">- It simply modifies the .json files of drifter, bowtorn, and shivers like similar mods.</span></p> <p><span style="color: #000000;">- Changes the <span style="text-decoration: underline;">max light level</span> these enemies can spawn <span style="text-decoration: underline;">from 7 (vanilla) to <strong>2</strong></span>.</span></p> <p style="padding-left: 40px;"><span style="color: #000000;">- Also changes the type of light level from "only block light" (vanilla) to "max light level". This means all light sources (including sunlight), not just those from blocks (such as torches and lanterns) count toward the light level to prevent enemy spawning.</span></p> <p><span style="color: #000000;">- Tweak the max and min Y-level these enemies can spawn.</span></p> <p style="padding-left: 40px;"><span style="color: #000000;">You'll encounter the stronger tier enemies as you go deeper, and the three enemies have the same 5 tiers (there's also the stilt and bellhead shivers that are special and only appears in a rather narrow height range)</span></p> <p style="padding-left: 40px;"><span style="color: #000000;">The 5 common tiers of all three enemies have the exact same pattern of spawning heights. And the lowest tier ("surface")</span><span style="color: #000000;"> are allowed to spawn from 0.85<span class="texhtml">&times;</span> sea level all the way to 2<span class="texhtml">&times;</span>! </span><span style="color: #000000;">This mod changes that to <span style="text-decoration: underline;">from 0.55<span class="texhtml">&times;</span> to 0.92<span class="texhtml">&times;</span> sea level</span> to make sure they only appear in caves.</span></p> <p style="padding-left: 40px;"><span style="color: #000000;">The spawning height of higher tiers enemies are also tweaked slightly:</span></p> <p style="padding-left: 40px;"><img src="https://images2.imgbox.com/de/8b/SSVib7MB_o.png" alt="" width="1200" height="300" /></p> <p style="padding-left: 40px;"><span style="color: #000000;">Exact values </span><span style="color: #000000;">(<em>vanilla =&gt; modded</em>):</span></p> <p style="padding-left: 80px;"><span style="color: #000000;">Surface: 0.85<span class="texhtml">&times;</span> to 2.00<span class="texhtml">&times;</span> =&gt; 0.55<span class="texhtml">&times;</span> to 0.92<span class="texhtml">&times;</span></span></p> <p style="padding-left: 80px;"><span style="color: #000000;">Deep: 0.22<span class="texhtml">&times;</span> to 0.89<span class="texhtml">&times;</span> =&gt; 0.25<span class="texhtml">&times;</span> to 0.80<span class="texhtml">&times;</span></span></p> <p style="padding-left: 80px;"><span style="color: #000000;">Tainted: 0.10<span class="texhtml">&times;</span> to 0.55<span class="texhtml">&times;</span> =&gt; 0.10<span class="texhtml">&times;</span> to 0.52<span class="texhtml">&times;</span></span></p> <p style="padding-left: 80px;"><span style="color: #000000;">Corrupt: 0.00<span class="texhtml">&times;</span> to 0.35<span class="texhtml">&times;</span> =&gt; 0.00<span class="texhtml">&times;</span> to 0.35<span class="texhtml">&times; (not changed)</span></span></p> <p style="padding-left: 80px;"><span style="color: #000000;">Nightmare: 0.00<span class="texhtml">&times;</span> to 0.23<span class="texhtml">&times;</span> =&gt; 0.00<span class="texhtml">&times;</span> to 0.23<span class="texhtml">&times;</span> (not changed)</span></p> <p>&nbsp;</p> <div class="spoiler"> <div class="spoiler-toggle">&nbsp;Similar mods</div> <div class="spoiler-text"> <p><strong><a href="https://mods.vintagestory.at/show/mod/13495" target="_blank" rel="noopener">Drifter Tweak</a></strong>:</p> <p>Changes max light level to 4 and the max Y-level of surface-tier enemies to 0.9<span style="color: #000000;"><span class="texhtml">&times; sea level</span></span>. <em>Also changes loot to drop immediately without having to harvest the corpses, and the corpses to decay in 0.1 hours.</em></p> <p><strong><a href="https://mods.vintagestory.at/show/mod/19383" target="_blank" rel="noopener">Rift-beasts belong underground</a></strong>, <strong><a href="https://mods.vintagestory.at/show/mod/16317" target="_blank" rel="noopener">Monsters spawn only undergound</a></strong>, and <strong><a href="https://mods.vintagestory.at/buriedhostility" target="_blank" rel="noopener">Buried Hostility</a></strong>:</p> <p>All three do the same: changes max light level to 4 and the max Y-level of surface enemies to 0.98<span style="color: #000000;"><span class="texhtml">&times; sea level</span></span>.</p> <p><strong><a href="https://mods.vintagestory.at/nosurfacemonsters" target="_blank" rel="noopener">No Surface Monsters</a></strong>:</p> <p>Removes the surface-tier enemies from the spawning pool completely.</p> <p><strong><span style="color: #7e8c8d;"><a style="color: #7e8c8d;" href="https://mods.vintagestory.at/show/mod/9700" target="_blank" rel="noopener">Drifters belong underground</a></span></strong><span style="color: #7e8c8d;">:</span></p> <p><span style="color: #7e8c8d;">not updated to 1.20/1.21</span></p> </div> </div>

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