
Entangled In Nature
Evokes the idea of being slowed down by foliage

Description
<h3>"Entangled In Nature"</h3> <p>is a mod designed to immerse players in a more interactive and dynamic natural environment. It enhances the world of <strong>Vintage Story</strong> by introducing mechanics that allow the player to experience nature in a more tactile way, encouraging both exploration and interaction with the flora around them.</p> <p>Has <strong><a href="https://mods.vintagestory.at/configlib" target="_blank" rel="noopener">Config lib</a> </strong>support. Install it to configure the mod.</p> <h3>Key Features:</h3> <h4>Environmental Impact:</h4> <p>The mod introduces a new gameplay mechanic where entities are influenced by their environment, adding realism and immersion. Key features include:</p> <ol> <li> <p><strong>Snow and Terrain Effects</strong>:</p> <ul> <li><strong>Snow Slowdown</strong>: Movement through snow can be configured with a slowdown multiplier. Snow effects can also be toggled off entirely.</li> <li><strong>Block Types</strong>: Specific blocks, such as muddy gravel or raw clay, gravel, sand, can impede movement. The soil slowdown multiplier is fully configurable.</li> <li><strong>Ice Breaking:</strong> <ul> <li>Walking, running, jumping, or falling on ice surfaces has a configurable chance to break the block beneath the entity.</li> <li>Players can configure the probability of ice breaking through the <code>BreakingIceChance</code> setting.</li> <li>The feature can be disabled entirely by setting the break chance to <code>0.0</code>.</li> <li>Ice breaking also affects nearby blocks, creating a chain reaction effect in some cases.<br /><br /></li> </ul> </li> </ul> </li> <li> <p><strong>Foliage Drag</strong>:</p> <ul> <li>Movement through dense foliage, such as <strong>leaves</strong>, slows entities, with configurable multipliers for drag.</li> <li><strong>Plants and Leaves</strong>: Separate multipliers let you customize friction for moving through plants and leaves. These can be disabled by setting their values to 0.<br /><br /></li> </ul> </li> <li> <p><strong>Customizable Gear Interaction</strong>:</p> <ul> <li><strong>Boots for Snow</strong>: Players can configure specific items (e.g., boots) to improve movement through snow.</li> <li><strong>Gliders Affected by Leaves</strong>: Gliders can be configured to interact with foliage, potentially causing players to fall when gliding through leaves.<br /><br /></li> </ul> </li> <li> <p><strong>Entity Customization</strong>:</p> <ul> <li><strong>Blacklist Entities</strong>: Configure which entities are excluded from environmental effects, such as butterflies or other specific entities.<br /><br /></li> </ul> </li> <li> <p><strong>Complete Configurability</strong>:</p> <ul> <li>Every mechanic is fully configurable, allowing you to adjust slowdown multipliers for snow, sand, gravel, soil, leaves, and plants.</li> <li>Ranges and default values are customizable to match your gameplay preferences.<br /><br /><br /></li> </ul> </li> </ol> <h3>Config Feature:</h3> <ul> <li><strong>Blacklist Entities</strong>: You can configure which entities are affected by Entangled In Nature. - <strong> (Default - "@.*(butterfly).*")</strong></li> <li><strong>HasBootsEquipped</strong>: You can configure which item that can help you move through snow a bit better. -<strong> (Default - "@.*(clothes-foot-wool-lined-knee-high-boots).*")</strong></li> <li><strong>BlockSelector</strong>: You can configure which block is being used for <strong>SoilSlowdownMultiplier</strong>. - <strong>(Default - "@.*(muddygravel|rawclay|sludgygravel).*")</strong></li> <li><strong>AffectedBySnow</strong>: You can configure if you should be affected by snow at all. - <strong>(Default - True)</strong></li> <li><strong>GliderAffectedByLeaves: </strong>You can configure whether gliding through leaves cause you to fall.<strong> (Default - True)</strong></li> <li><strong>SnowSlowdownMultiplier</strong>: You can configure the Multiplier of snow. - <strong>(Default - 2, Range - 0 to 2),</strong></li> <li><strong>LeafSlowdownMultiplier</strong>: You can configure the Multiplier of leaves. - <strong>(Default - 15, Range - 0 to 33, Set to 0 disable)</strong></li> <li><strong>PlantSlowdownMultiplier</strong>: You can configure the Multiplier of plants. - <strong>(Default - 8, Range - 0 to 10, Set to 0 disable)</strong></li> <li><strong>GravelSlowdownMultiplier</strong>: You can configure the Multiplier of gravel. - <strong>(Default: 5, Range: 0 to 15 Set to 0 to disable)</strong></li> <li><strong>SandSlowdownMultiplier</strong>: You can configure the Multiplier of sand. - <strong>(Default: 5, Range: 0 to 15, Set to 0 to disable)</strong></li> <li><strong>SoilSlowdownMultiplier</strong>: You can configure the Multiplier of soil. - <strong>(Default: 5, Range: 0 to 15, Set to 0 to disable)</strong></li> <li><strong>BreakingIceChance</strong>: You can configure whether entities should be affected by ice. Walking, running, jumping, or falling on ice may break it.. - (<strong>Default: 0.005, Range: 0 to 0.01, Set to 0 to disable)</strong></li> </ul> <h3><strong>More features to come.</strong></h3> <p>Quick sand? this could be mud too.<br />Spider web?<br />Custom snow boots - Shape, Texture, etc</p>
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