

Description
Fantasy Creatures v0.7.1
For players still using 1.18.5-1.18.7, version v0.6.3 has been uploaded
Fixes
v0.7.1 fixes and tweaks
-just a compatibility patch for VS 1.19.x
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v0.6.3 - v0.6.4 fixes and tweaks
-Fixed dragon spawn runtime conditions to be even rarer
-Added worldgen spawn condition to give dragons a chance to spawn at very high altitudes
-Changed dragon drops to be more balanced
-Made Walnut and Oak Treants have a higher (but still uncommon) chance to spawn
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v0.6.1 - v0.6.2 fixes and tweaks
-Fixed dragon spawn conditions to only spawn 1 dragon instead of up to 4
-Patched dragon health from 70 to 100
-Patched glitched blue-dragon from spawning and inflating the texture atlas
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v0.6.0 fixes and tweaks
-Reduced Ork item drops
-Reduced Ork and Goblin spawn rates
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v0.5.7 fixes and tweaks
-Changed the dragon item to not use the dragon model and texture to reduce the item texture atlas by 10,000 pixels
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v0.5.6 fixes and tweaks
-Removed unused texture to prevent bloating the texture atlas
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v0.5.5 fixes and tweaks
All loot rates have been reduced
All spawn rates have been reduced
All player-hunting/seeking mobs have been regrouped to the "hostile" category and will no longer spawn during grace periods
Pine Treants
- Chance to spawn approximately every 00:47mins. Spawns Alone or with 1 other treant on rare occasions
- Surprise uncommon but very useful drops!
- Decays in 10 in-game hours
Treants
- 1/8 Chance to spawn approximately every 1hrs:06:mins. Spawns Alone, or with an Ent-Shepherd or 1 other treant on rare occasions
- Decays in 10 in-game hours
Orks
- Chance to spawn approximately every 1hrs:06mins. Average 2 seperate groups if conditions are right, rare chance to spawn 3-4 seperate groups.
- Reduced drop and harvest probabilities.
- Changed decay to irl 2mins:30secs
Surface Goblins
- Chance to spawn a group approximately every 00hrs:33mins. Maximum of 6 per chunk. Average 2-4 seperate groups if conditions are right, rare chance to spawn 4-6 seperate groups.
- Changed decay to irl 30secs
Cave Goblins
- Chance to spawn approximately every 1hrs:51mins. Average 3 seperate groups.
- Changed decay to irl 30secs
Skeleton (dark areas and caves version)
- Chance to spawn approximately every 00hrs:00mins:40seconds if dark enough, maximum of 3 per chunk. Average 1 group if conditions are right, rare chance to spawn 2 seperate groups.
- Reduced drop and harvest probabilities.
- Changed decay to irl 30secs
Blackguard Skeleton
- Chance to spawn approximately every 50hrs:00mins:00seconds. Spawns alone.
- Reduced drop and harvest probabilities.
- Decay is still 3 in-game hours.
Skeleton Deserter
- Chance to spawn approximately every 33mins:33seconds. Average 2 seperate groups if conditions are right, rare chance to spawn 3-4 seperate groups.
- Reduced drop and harvest probabilities.
- Changed decay to irl 30secs
Skeleton (Surface dark areas and night version)
- Chance to spawn approximately every 6mins:66seconds if dark enough, maximum of 3 per chunk. Average 1 group if conditions are right, rare chance to spawn 2 seperate groups.
- Reduced drop and harvest probabilities.
- Changed decay to irl 30secs
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v0.4.27 fixes and tweaks
These times are incorrect as of v0.5.5
Orks
- Chance to spawn approximately every 1hrs:06mins. Average 2 seperate groups if conditions are right, rare chance to spawn 3-4 seperate groups.
- Reduced drop and harvest probabilities.
- Changed decay to 3 in-game hours.
Surface Goblins
- Chance to spawn a group approximately every 00hrs:06mins. Maximum of 6 per chunk. Average 2-4 seperate groups if conditions are right, rare chance to spawn 4-6 seperate groups.
- Changed decay to 0.3 of 1 in-game hour.
- Fixed Hunter Goblin variant to match the stats of the Lone Goblin Hunter.
-Fixed Armored Goblin variant to have more health than normal goblins.
Lone Goblin Hunter
- Chance to spawn approximately every 20hrs:00mins. Spawns alone.
- Reduced drop and harvest probabilities.
- Changed decay to 3 in-game hours.
- Fixed stats.
Cave Goblins
- Chance to spawn approximately every 25hrs:00mins. Average 3 seperate groups.
- Changed decay to 0.3 of 1 in-game hour.
Skeleton (dark areas and caves version)
- Chance to spawn approximately every 00hrs:00mins:40seconds if dark enough, maximum of 3 per chunk. Average 1 group if conditions are right, rare chance to spawn 2 seperate groups.
- Reduced drop and harvest probabilities.
- Changed decay to 0.3 of 1 in-game hour.
- Fixed stats; attack and attack tier.
Blackguard Skeleton
- Chance to spawn approximately every 50hrs:00mins:00seconds. Spawns alone.
- Reduced drop and harvest probabilities.
- Changed decay to 3 in-game hours.
Skeleton Deserter
- Chance to spawn approximately every 33mins:33seconds. Average 2 seperate groups if conditions are right, rare chance to spawn 3-4 seperate groups.
- Reduced drop and harvest probabilities.
- Changed decay to 0.5 of 1 in-game hour.
Ratings & reviews
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