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NxLabs / Vintage Story

Farm Life

JBy jakecool19

This mod greatly expands upon the current animal husbandry system and attempts to make it more re...

Description

This mod greatly expands upon the current animal husbandry system and attempts to make it more realistic and fun. Features include:

 

Livestock Hunger System

All livestock animals have a revamped hunger system that ties into almost everything about them. All animals now have saturation like the player and lose one saturation every 24 hours. Animals can eat and gain saturation by either grazing on vegetation, eating loose items, preying on other animals, or eating food from troughs. Animals will also be attracted to players when they have a food they like in their hands. Note: Animals will eat items and prey even if they are already full. All farmable animals can be fed animal feed either in a trough or as an item. It is relatively cheap and has a long shelf life but requires much more effort to make and attracts everything, including predatory wolves, and agile deers that can jump fences and steal food. Animals still need food even when unloaded, the only way for them to get food and not starve is for a trough with food is nearby. Although animals do not die from a lack of saturation, it is still important as it is tied to many different things.

Entity HUD Keyword Meanings

Saturation: x/y (z%)

This shows you the current saturation of the entity if it is a farmable one. X is the current saturation, y is the maximum saturation, and z is the percentage of the current saturation.

Hungry!

If an entity has this word in it means that it is hungry. Hungry animals will not mate, grow, mate, and cannot be milked. On average animals are hungry when their saturation is below 75% but this varies with the Resistance trait.

Wild

When a wild female reproduces, its offspring will not increase in generation. The player must feed her either by trough or dropping an item she can eat. Once she is no longer wild, all her offspring and their offspring will gain generations.

Infertile

Females have a limited number of times they can give birth, and when they reach the max they can no longer get pregnant. Infertile chickens will also no longer lay eggs or incubate eggs.

Can be sheared

When an entity can be sheared it will display this. Right-clicking with shears will cause it to drop an item. There is a chance you will damage it in the process.

Animals cannot be hungry to mate. When mating occurs the female gets pregnant she will have an increased food consumption of +50% for the duration of her pregnancy. Pregnant females can have a miscarriage if either their saturation drops below 50% or their health drops below 25%. This is affected by the Resistance trait. Babies have only half the maximum saturation of their adult selves. Babies that are hungry will stop growing, so keep them fed throughout their childhood! Female animals have a limited number of times they can get pregnant/lay eggs, then they will become infertile and stop bearing children.

 

Every time an animal loses saturation they produce poop. Babies only produce the smallest amount of poop for their kind, males the largest amount, and females will produce either amount randomly. Poop can be used as a fertilizer for crops.

 

Genetic Traits

All farmable animals have genetic traits that determine different stats for it, shift+ctrl+right click an entity with an empty hand, to see the stats in your info log. Stats are inherited from parents. They range from Poor, Below Average, Average, Above Average, Exceptional

Health: Increases or decreases maximum health. Levels: -1, -0.5, 0, +0.5, +1

Speed: Increases or decreases movement speed. Levels: -20%, -10%, 0, +10%, + 10%

Digestion: Determines saturation per portion of food. Levels: 0.5, 0.75, 1, 1.25, 1.5

Hunger: Determines how much saturation is lost per day. Levels 1.5, 1.25, 1, 0.75, 0.5

Resistance: Determines how much food an animal needs not to be hungry and how resistant they are to miscarriages. (with Useful Stuff mod installed also determines how much damage they take)

Levels: +25%, +12.5%, 0, -12.5%, 25%

 

Animal Specifics
Pig

Maximum saturation = 20

Eats items: All grains, all vegetables, all meat, all dairy, all fruit as well as hay(dry grass), raw meats, and rot.

Grazes on: Grass, mushrooms, (If Wild Farming is installed: Ferns, Flowers)

Eats in trough: All grains except rice, most vegetables, hay, and rot in large trough

Preys on: Grubs, (If Primitive Survival is installed: Earthworms)

Poop amount: Small to medium

Poop Type: Normal

Gestation time(in game days) = 18

Pregnancy Recovery Time(in game days) = 1-3

Litter size = 7-14

Baby to Adult Time(in game hours) = 168

Maximum number of births: 8

Sheep

Maximum saturation = 16

Eats items: All grains and hay

Grazes on: Grass, (If Wild Farming is installed: Ferns, Flowers)

Eats in trough: All grains except rice, some vegetables, hay, and rot in large trough

Preys on: N/A

Poop amount: Small to Large

Poop Type: Grazer

Gestation time(in game days) = 20

Pregnancy Recovery Time(in game days) = 14-21

Litter size = 1

Baby to Adult Time(in game hours) = 336

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