

Compatibility: Feverstone Wilds <-> Butchering
A compatibility patch to get Feverstone Wilds creatures working with Butchering workflows/tools.

Description
<p><span style="text-decoration: underline;"><strong>IMPORTANT NOTE:</strong></span></p> <p>This is a WIP (Work in Progress) compatibility patch that changes little to nothing about the base mods (i.e., Feverstone Wilds, Butchering). Some drops will be added/tweaked for butchering of Feverstone Wilds animals only. <strong>I will not be fixing or updating broken functionality within the base versions of the required mods.</strong> For example, Feverstone Wild's Bison are currently crashing game clients in 1.20.12 and I will not be adjusting anything to correct that in this mod; however, I plan to add bison drop functionality, so if the crashes are ever fixed they should start working with butchering.</p> <p> </p> <p>This mod is currently being created using the following game/mod versions (as of 8/16/2025):</p> <ul> <li>Vintage Story 1.20.12</li> <li>Feverstone Wilds 1.5.0-rc.2</li> <li>Butchering 1.9.1</li> </ul> <p> </p> <p> </p> <p>If you are wondering why some animals' butchering models are the same or look a bit weird anatomically (like the Orca), I'm just using butchering's built-in "generic" corpses. I added fish-like textures for the water creatures, but am otherwise leveraging existing models and textures.</p> <p> </p> <div class="spoiler"> <div class="spoiler-toggle"><strong>Version History:</strong></div> <div class="spoiler-text"> <ul> <li>Versions 0.8.x (IN PROGRESS) <ul> <li>Tweaked values for all Feverstone Wilds Animals regarding: size, mass, bloodamount (carrying 4 giraffes will now slow you down quite a bit)</li> <li>Tweaked wet sinew drop for direwolves to match butchering's value for vanilla wolves</li> </ul> </li> <li>Versions 0.7.x (COMPLETE 8/20/2025) <ul> <li>Added Bison functionality <ul> <li>Note: Spawning bison crashes the game in Feverstone Wilds 1.5.0-rc.2 and Vintage Story 1.20.12</li> <li>This is a "futureproofing" patch for if/when Bison crashing is fixed</li> </ul> </li> </ul> </li> <li>Versions 0.6.x (COMPLETE 8/20/2025) <ul> <li>Added Faunling functionality</li> <li>Reverted the red meat drops from Adult Direwolf and Adult Hellboar that were added in 0.2.x (didn't make sense in retrospect)</li> </ul> </li> <li>Versions 0.5.x (COMPLETE 8/19/2025) <ul> <li>Added Orca functionality</li> <li>Added Shark functionality</li> <li>Added Stingray functionality</li> <li>Added butchering textures for oceanlife</li> </ul> </li> <li>Versions 0.4.x (COMPLETE 8/18/2025) <ul> <li>Added Giraffe functionality</li> <li>Added Ostrich functionality</li> <li>Fixed rot references for implemented animals</li> </ul> </li> <li>Versions 0.3.x+ (COMPLETE 8/18/2025) <ul> <li>Added Cockatrice functionality</li> <li>Published this compatibility mod to VS Mods Database</li> </ul> </li> <li>Versions 0.2.x (COMPLETE 8/18/2025) <ul> <li>Added Hellboar functionality</li> <li>Butchering drop adjustments: <ul> <li>Adult Direwolves - Added Red Meat as a possible butchering drop</li> <li>Pup Direwolves - Added Small Hide and Bush Meat as possible skinning/butchering drops</li> <li>Adult Hellboars - Added Fat and Red Meat as possible skinning/butchering drops</li> </ul> </li> </ul> </li> <li>Versions 0.1.x (COMPLETE 8/17/2025) <ul> <li>Added Direwolf functionality</li> </ul> </li> </ul> </div> </div> <p> </p> <p> </p> <div class="spoiler"> <div class="spoiler-toggle"><strong>Future Plans:</strong></div> <div class="spoiler-text"> <ul> <li>Versions 0.8.x (IN PROGRESS) <ul> <li>Planned: Complete a somewhat finalized set of tweaks to put mod in longer-term testing/bug scrubbing <ul> <li>Notable items to revisit for each animal: size, mass, bloodamount, workload, animal drops, drop amounts</li> <li>General items to revist: Placing animals on ground, carcass rot functionality, item names, visual modifications</li> </ul> </li> </ul> </li> <li>Versions 1.0.x <ul> <li>Planned: Final round of polish, balance, and tweaks based on gameplay and testing</li> </ul> </li> </ul> </div> </div> <p> </p> <p> </p> <p>Ideas for further mod improvements after 1.0.x release:</p> <ul> <li>Add a config file for enabling/disabling butchering for specific creatures.</li> <li>Add Feverstone Horses functionality (a mod separate from Feverstone Wilds)</li> <li>Include other Feverstone Wilds creatures that are a bit weirder for butchering (e.g., Golems)</li> <li>Include other Feverstone Wilds creatures that are not fully implemented but have entity JSONs available (e.g. toad), to futureproof this compatibility mod</li> <li>Add custom visuals for each butchering stage of Feverstone Wilds creatures</li> <li>Consider adding different blood types and states for creatures, like poisonous cockatrice blood or tainted fish blood (from stingray/shark)</li> </ul>
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