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NxLabs / Vintage Story

Fields of Cranberries

GBy Grym7er

A simple mod allowing ripe cranberry bushes to drop their berries on coming into contact with water.

Description

<p><img style="display: block; margin-left: auto; margin-right: auto;" src="https://raw.githubusercontent.com/Grym7er/fields-of-cranberries-vsmod/main/moddb/berryharvest.webp" alt="" width="1106" height="540" /></p> <h2>Mod Overview</h2> <p>An extremely simple mod: Cranberry bushes (and only cranberry bushes) will drop their berries when the ripe bush is submerged in water. This allows for the making of cranberry bogs, like in real life. Real life cranberries needs to be agitated to drop from the bushes, though, but that is not currently a feature in the mod.</p> <h2>Features:</h2> <ul> <li>Cranberries drops their berries when submerged in water</li> <li>Cranberry bushes have a chance to spawn a wolf spider when wet harvested. <ul> <li>The wolf spider will tend to its bush and increase its yield by 15% on next wet harvest.</li> </ul> </li> </ul> <h2>Mod Config:</h2> <p>Mod has the following config options:</p> <ul> <li><strong>EnableSpiderSpawns:</strong> [default = true] - whether or not spider spawning should be enabled <ul> <li>Existing spiders will disappear if this is turned to false.</li> </ul> </li> <li><strong>SpiderDropRateBuff:</strong> [default = 0.15] - additive droprate buff. E.g if you have the 'heavybearer' trait, the total droprate would be 1.0 (base) + 0.15 (heavybearer) + 0.15 (spider) = 1.3. Has no effect if EnableSpiderSpawns = false.</li> <li><strong>SpiderSpawnChance:</strong> [default = 0.05] - chance in percentage to spawn a spider. Has no effect if EnableSpiderSpawns = false.</li> </ul> <h2>Mod Recommendations:</h2> <p>Pairs VERY well with <a href="https://mods.vintagestory.at/hcwforked" target="_blank" rel="noopener">Hardcore Water: Transport Edition Forked</a>:</p> <ul> <li>Sluices for very easy, semi-automatable harvesting.</li> </ul> <h2>Future Work:</h2> <ul> <li>Update HCW to have a slightly smaller hitbox for the sluices and aqueducts. This will allow cranberries to be pushed into aqueducts from flowing water, and aqueducts with flowing water will in turn push cranberries along their own stream. Emergent automation!</li> <li>Add a tiered approach to wet harvesting: <ul> <li>Disable cranberries dropping as soon as it gets into contact with water.</li> <li>Tier 1: Use water-rake to harvest cranberries by hand at a faster pace than by hand.</li> <li>Tier 2: Use a water reel to harvest cranberries in e.g a 1x3 or 2x3 area.</li> <li>Cranberries will still float and not harvest into your inventory, so having collection channels will still be useful.</li> </ul> </li> </ul> <h2>Compatibility:</h2> <ul> <li>Wildcraft: Fruits and Nuts: ✅</li> </ul> <h2>Issues and Bugs:</h2> <p>None that I know of, but the mod was only lightly tested.</p>

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