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NxLabs / Vintage Story

Fields of Gold

VBy Vinter_Nacht

Realistic Crop, Berry, And Reed Growth Times. New Haybales, Bed, and Thatching Recipes. Haystacks.

Fields of Gold

Description

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Animals Are No Longer Covered By This Mod

Fields of Gold is for the farmer who prefers more naturalistic growth periods for their crops and is wanting yields more in keeping with real-life farming.  1.1.9 continues this theme by adding support for More Crops and Wildcraft. In addition, you’ll find some small features and changes to existing recipes. 

<span style="text-decoration: underline;">This Mod Adapts To Your Month/Day Length Settings Automatically</span>

<span style="font-size: 18.6667px;">Translation Contributions: </span><span style="font-size: 18.6667px;">Macoto Hino&nbsp;</span>

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Features:

image - The Haystack (New) &ndash; A haystack has been implemented, allowing you to store large amounts of dry grass in a convenient pile that adds more of that farmland feel to your barns and fields. Haystacks are created by Ctrl+Shift clicking the ground with dry grass, getting larger with the amount it holds, up to a maximum of 256.

image - The Hay Bale &ndash; The hay bale grid recipe has been removed. You will now create a hay bale by interacting with a haystack with a rope. The hay bale takes 64 straw to make, so the haystack must hold at least that much. You can place a hay bale and use a knife on it to return your 64 straw. While they can still be carried in your inventory, they can also be carried with CarryCapacity.

image - The Straw Mat (New) &ndash; The straw mat is created in the same manner as the hay bale, but requires 8 straw and 4 reed fibers (Cooper&rsquo;s Reed/Papyrus). Straw mats can also be placed on the ground to create a nice straw floor for your house or animal pen. They are also used in crafting beds, and in making thatching.

image&nbsp;- Thatched Roof &ndash; As mentioned above, straw mats are now required for crafting a thatched roof. In addition, sticks have been added to the recipe to account for framing.

image&nbsp;- Grain Seeds &ndash; Grain seeds can no longer be used as a form of seed as in earlier FOG iterations. Instead, you can craft grain in your grid recipe to produce 3 seeds of the appropriate type for each unit of grain.&nbsp; This crafting process also works in reverse, so you can make a portion of the appropriate grain out of three-grain seeds of the same type.&nbsp; Seed drops have accordingly been removed from the individual grains, and the overall drop rate of grains from crops has dropped.&nbsp; You will now receive 1 or 2 grains per plant.&nbsp; Plan your fields accordingly.

image&nbsp;- Cattail/Papyrus &ndash; These roots can now be split in half, with each half being able to be planted. This allows the propagation of cattail root and papyrus. Each half can also be roasted and eaten for half the nutrition of the full root. When freshly planted you will create a &lsquo;growing&rsquo; cattail or papyrus plant that will not drop anything if broken. Also, cattail and papyrus roots will now decay.

image- Beehives &ndash; Beehives have had their harvestable hours set to once every 60 days, encouraging the creation of larger apiaries. You can modify how often you can harvest the hives in the config file. This portion of the mod is automatically disabled if From Golden Combs is installed.

image-&nbsp;Configurability -&nbsp;Many features of the mod are now configurable, with more to come.

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Growing Time Information:

image Cattail/Papyrus:

Read the full description on Vintage Story ModDB

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