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Food Preferences

ABy Ashadelo

Adds a preference for foods that is personalized per world and per player

Food Preferences

Description

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Food Preferences

Are you tired of eating the same meals every playthrough? This mod may or may not change that! Adds 5 new food preferences, each with their own upsides and downsides. Preferences are discovered through eating new foods.

Preference Breakdown

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  • Favorited - 15% nutrient bonus (5 foods total)
  • Liked - 7.5% nutrient bonus (~20% of foods)
  • Neutral - no bonus or penalty (~50% of foods)
  • Disliked - 6.25% nutrient reduction (~20% of foods)
  • Hated - 12.5% nutrient reduction (5 foods total)
  • Acquired Taste

    Does your character dislike a food you have a lot of? Simply acquire a taste for it by eating it frequently over time, eventually making your character indifferent to it.

    This mechanic takes 300 in-game hours to fully upgrade one tier (Hated → Disliked, or Disliked → Neutral). It does not allow a food to reach Liked or Favorited. All values are configurable in the config file.

    Food Cravings

    Once per week, your character will crave 1 food that is Neutral or above and has been eaten before. Satisfying the craving grants a small buff lasting 1 day by default, scaling up to 2 days after discovering 30 foods.

    Buffs:

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  • +1.5 Health
  • +10 Temporal Stability
  • 10% reduced hunger drain
  • 10% increased healing effectiveness
  • 7.5% extra tool speed (all tools)
  • Food Discovery Menu

    Press L to open a menu showing all foods you've discovered, including cooked meals and pies. (Key is configurable in controls.)
    Note: Dangerous mushrooms and certain other foods cannot become Liked or Favorited for obvious reasons.

    Compatibility

    Should work with most food mods that label items as "food" or "has nutrition" — tested with Broths and Shroomies. Somewhat tested with expanded foods granted updates to them might cause conflicts. Please report any compatibility issues.

    Notes

    This mod is loosely inspired by ECO's food XP system. This was made to shake up the stale meta of food and meal prepping in base game Vintage Story where most playthroughs devolve into spamming red meat stew and whatever vegetable you're growing most of. Hopefully it encourages different food gathering and further exploration, and adds a replayability factor where every world and character has different food preferences.

    Commands &amp; Config

    • Reset preferences: /foodprefs reset
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  • Change values: Check your modconfig&nbsp;folder for the config file.
  • Changelog

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  • Added food cravings
  • Added Acquired Taste mechanic
  • Pies now working; further UI improvements
  • Download

    No download link is available for this entry right now.

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