
Freeform Atelier
Put anything anywhere. (Full release!) 1.22 update available now

Description
<p> </p> <p> </p> <p>updated the selection visuals and i'm pretty proud of it so look.</p> <p><img src="https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExZHEycTR4cm1iMXp1dm16Zzh6cjd2bjkxODh5ZDIxN2JhN2twdGswNyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/xNgjty9KAJzjgpv3Tt/giphy.gif" alt="updated selection visual :D" width="480" height="270" /><br /><br /><br /></p> <h3 data-section-id="xtaonw" data-start="289" data-end="332"><span role="text"><strong data-start="293" data-end="332">Freeform Atelier: Unbound Placement</strong></span></h3> <p data-start="334" data-end="400">What if nothing snapped into place unless <em data-start="376" data-end="381">you</em> decided it should?</p> <p data-start="402" data-end="449"><strong data-start="402" data-end="422">Freeform Atelier</strong> breaks the invisible grid.</p> <p data-start="451" data-end="760">This mod allows you to freely place nearly any item in the world using Vintage Story’s alt down mouse cursor system, giving you full control over position and orientation. Rotate, nudge, and settle objects exactly where they feel right—on shelves, against walls, half-buried in dirt, or scattered naturally across a space.</p> <p data-start="762" data-end="812">No more fighting the grid. No more “close enough.”</p> <hr data-start="814" data-end="817" /> <h3 data-section-id="fcdsgc" data-start="819" data-end="839"><span role="text"><strong data-start="823" data-end="839">What It Does</strong></span></h3> <ul data-start="840" data-end="1129"> <li data-section-id="1bao5vu" data-start="840" data-end="908">Check the in game <strong>Handbook </strong>for <strong>Control Guide</strong></li> <li data-section-id="1bao5vu" data-start="840" data-end="908">Enables <strong data-start="850" data-end="868">free placement</strong> of items with full positional control</li> <li data-section-id="nbnslc" data-start="909" data-end="978">Uses the game’s built-in <strong data-start="936" data-end="953">alt-look mode</strong> for intuitive movement</li> <li data-section-id="icokhm" data-start="979" data-end="1060">Lets you <strong data-start="990" data-end="1028">rotate and align objects naturally</strong></li> <li data-section-id="1otcdyz" data-start="1061" data-end="1129">Turns dropped items into <strong data-start="1088" data-end="1114">intentional decoration</strong>, clutter your builds your way!</li> </ul> <hr data-start="1131" data-end="1134" /> <h3 data-section-id="1x6v9nh" data-start="1136" data-end="1157"><span role="text"><strong data-start="1140" data-end="1157">Why It Exists</strong></span></h3> <p data-start="1159" data-end="1293">Vintage Story thrives on immersion—the weight of objects, the texture of survival, the sense that everything in the world has a place.</p> <p data-start="1295" data-end="1331">But placement has always been rigid.</p> <p data-start="1333" data-end="1392"><strong data-start="1333" data-end="1353">Freeform Atelier</strong> gives that control back to the player.</p> <p data-start="1394" data-end="1559">Build spaces that feel lived in.<br data-start="1426" data-end="1429" />Create messy workbenches, believable storage, detailed interiors.<br data-start="1494" data-end="1497" />Place things where they <em data-start="1521" data-end="1529">should</em> be—not where the grid allows.<br />Even place things inside chiseled blocks.</p> <hr data-start="1561" data-end="1564" /> <h3 data-section-id="5qqxlp" data-start="1566" data-end="1582"><span role="text"><strong data-start="1570" data-end="1582">Examples</strong></span></h3> <ul data-start="1583" data-end="1799"> <li data-section-id="1hljbch" data-start="1583" data-end="1633">Stack firewood the way a person actually would</li> <li data-section-id="1b55dhc" data-start="1634" data-end="1675">Scatter tools across a workshop table</li> <li data-section-id="1anhygy" data-start="1676" data-end="1732">Lean objects against walls or tuck them into corners</li> <li data-section-id="q43qn3" data-start="1733" data-end="1799">Create organic clutter, ruins, or carefully designed interiors</li> </ul> <hr data-start="1801" data-end="1804" /> <h3 data-section-id="1b7o8ct" data-start="1806" data-end="1835"><span role="text"><strong data-start="1810" data-end="1835">Compatibility & Notes</strong></span></h3> <ul data-start="1836" data-end="2007"> <li data-section-id="683ufm" data-start="1836" data-end="1886">Designed to work seamlessly with vanilla items</li> <li data-section-id="1bu0a59" data-start="1887" data-end="1934">Built with immersion-first gameplay in mind</li> <li data-section-id="11o5z13" data-start="1935" data-end="2007">Works especially well alongside decorative and survival-focused mods</li> </ul> <hr data-start="2009" data-end="2012" /> <h3 data-section-id="x4g497" data-start="2014" data-end="2053"><span role="text"><strong data-start="2018" data-end="2053">From the Creator of Tree Fellas</strong></span></h3> <p data-start="2055" data-end="2113">If you’ve used <strong data-start="2070" data-end="2085">Tree Fellas</strong>, you already know the goal:</p> <p data-start="2115" data-end="2176">Take something the game abstracts…<br data-start="2149" data-end="2152" />and make it feel <em data-start="2169" data-end="2175">real</em>.</p>
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