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NxLabs / Vintage Story

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Freeform Atelier

QBy QwestnblyStewds

Put anything anywhere. (Full release!) 1.22 update available now

Freeform Atelier

Description

<p>&nbsp;</p> <p>&nbsp;</p> <p>updated the selection visuals and i'm pretty proud of it so look.</p> <p><img src="https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExZHEycTR4cm1iMXp1dm16Zzh6cjd2bjkxODh5ZDIxN2JhN2twdGswNyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/xNgjty9KAJzjgpv3Tt/giphy.gif" alt="updated selection visual :D" width="480" height="270" /><br /><br /><br /></p> <h3 data-section-id="xtaonw" data-start="289" data-end="332"><span role="text"><strong data-start="293" data-end="332">Freeform Atelier: Unbound Placement</strong></span></h3> <p data-start="334" data-end="400">What if nothing snapped into place unless <em data-start="376" data-end="381">you</em> decided it should?</p> <p data-start="402" data-end="449"><strong data-start="402" data-end="422">Freeform Atelier</strong> breaks the invisible grid.</p> <p data-start="451" data-end="760">This mod allows you to freely place nearly any item in the world using Vintage Story&rsquo;s alt down mouse cursor system, giving you full control over position and orientation. Rotate, nudge, and settle objects exactly where they feel right&mdash;on shelves, against walls, half-buried in dirt, or scattered naturally across a space.</p> <p data-start="762" data-end="812">No more fighting the grid. No more &ldquo;close enough.&rdquo;</p> <hr data-start="814" data-end="817" /> <h3 data-section-id="fcdsgc" data-start="819" data-end="839"><span role="text"><strong data-start="823" data-end="839">What It Does</strong></span></h3> <ul data-start="840" data-end="1129"> <li data-section-id="1bao5vu" data-start="840" data-end="908">Check the in game <strong>Handbook </strong>for <strong>Control Guide</strong></li> <li data-section-id="1bao5vu" data-start="840" data-end="908">Enables <strong data-start="850" data-end="868">free placement</strong> of items with full positional control</li> <li data-section-id="nbnslc" data-start="909" data-end="978">Uses the game&rsquo;s built-in <strong data-start="936" data-end="953">alt-look mode</strong> for intuitive movement</li> <li data-section-id="icokhm" data-start="979" data-end="1060">Lets you <strong data-start="990" data-end="1028">rotate and align objects naturally</strong></li> <li data-section-id="1otcdyz" data-start="1061" data-end="1129">Turns dropped items into <strong data-start="1088" data-end="1114">intentional decoration</strong>, clutter your builds your way!</li> </ul> <hr data-start="1131" data-end="1134" /> <h3 data-section-id="1x6v9nh" data-start="1136" data-end="1157"><span role="text"><strong data-start="1140" data-end="1157">Why It Exists</strong></span></h3> <p data-start="1159" data-end="1293">Vintage Story thrives on immersion&mdash;the weight of objects, the texture of survival, the sense that everything in the world has a place.</p> <p data-start="1295" data-end="1331">But placement has always been rigid.</p> <p data-start="1333" data-end="1392"><strong data-start="1333" data-end="1353">Freeform Atelier</strong> gives that control back to the player.</p> <p data-start="1394" data-end="1559">Build spaces that feel lived in.<br data-start="1426" data-end="1429" />Create messy workbenches, believable storage, detailed interiors.<br data-start="1494" data-end="1497" />Place things where they <em data-start="1521" data-end="1529">should</em> be&mdash;not where the grid allows.<br />Even place things inside chiseled blocks.</p> <hr data-start="1561" data-end="1564" /> <h3 data-section-id="5qqxlp" data-start="1566" data-end="1582"><span role="text"><strong data-start="1570" data-end="1582">Examples</strong></span></h3> <ul data-start="1583" data-end="1799"> <li data-section-id="1hljbch" data-start="1583" data-end="1633">Stack firewood the way a person actually would</li> <li data-section-id="1b55dhc" data-start="1634" data-end="1675">Scatter tools across a workshop table</li> <li data-section-id="1anhygy" data-start="1676" data-end="1732">Lean objects against walls or tuck them into corners</li> <li data-section-id="q43qn3" data-start="1733" data-end="1799">Create organic clutter, ruins, or carefully designed interiors</li> </ul> <hr data-start="1801" data-end="1804" /> <h3 data-section-id="1b7o8ct" data-start="1806" data-end="1835"><span role="text"><strong data-start="1810" data-end="1835">Compatibility &amp; Notes</strong></span></h3> <ul data-start="1836" data-end="2007"> <li data-section-id="683ufm" data-start="1836" data-end="1886">Designed to work seamlessly with vanilla items</li> <li data-section-id="1bu0a59" data-start="1887" data-end="1934">Built with immersion-first gameplay in mind</li> <li data-section-id="11o5z13" data-start="1935" data-end="2007">Works especially well alongside decorative and survival-focused mods</li> </ul> <hr data-start="2009" data-end="2012" /> <h3 data-section-id="x4g497" data-start="2014" data-end="2053"><span role="text"><strong data-start="2018" data-end="2053">From the Creator of Tree Fellas</strong></span></h3> <p data-start="2055" data-end="2113">If you&rsquo;ve used <strong data-start="2070" data-end="2085">Tree Fellas</strong>, you already know the goal:</p> <p data-start="2115" data-end="2176">Take something the game abstracts&hellip;<br data-start="2149" data-end="2152" />and make it feel <em data-start="2169" data-end="2175">real</em>.</p>

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