
Floral Zones 1.22 Compatibility Patch
Resolves various errors, crashes, missing textures, and missing recipes for modules in 1.22

Description
<p>Hey y'all. Since Tentharchitect's been crazy busy with work and that's likely to last a bit longer, I threw together a temporary patch to bring the various Floral Zones modules up to compatibility with 1.22 until a proper update can be made. All crashes I could find and reproduce with only Floral Zones mods loaded have been resolved, and there are no errors or warnings on load when any combination of one or more modules associated. Obviously I can't speak for compatibility with every single mod on the DB, but both by themselves and with the mods I personally use, things are functional.</p> <p>All patches and additions are done with soft compatibility, not hard, so this can be used with any combination of 1-7 of the Floral Zones mods.</p> <p> </p> <p><strong>We All Love Specifics, Right?</strong></p> <ul> <li>Ladders have been updated to the new 1.22 wood-typed recipe, so no more crashing when trying to use the recipe, and you get pretty FZ wood ladders out of it.</li> <li>Some under-the-hood changes to reed chests and basket traps caused a wide variety of issues with them, some I saw reported, some I found while testing; FZ reed chests and basket traps now function as expected.</li> <li>Seed amulets were throwing warnings due to the change to the ItemWearable class being depreciated; this has been patched to the new Wearable behaviour.</li> <li>Added recipes for the FZ wood-typed figureheads, new mechanical blocks, log sod roofs, grindstone, snow shovel, and small bellows. <ul> <li>Some research was done regarding wood densities and hardness for what woods could be used as support beams in windmill sails; a .txt is included with that info.</li> </ul> </li> <li>Mannequins can be crafted, though they are limited to a combination of vanilla and one Floral Zones module material at a time. <ul> <li>Cross-module compatibility was attempted for these recipes, but nothing seemed to stop it throwing errors on startup about the mannequin recipes if all seven modules weren't loaded, so that was scrapped to preserve clean startup.</li> </ul> </li> <li>Patched the recipe for the windmill rotor that was throwing errors on startup, no longer crashes when attempting to craft.</li> </ul> <p> </p> <p><strong>Anything Left As-Is?</strong></p> <ul> <li>I didn't touch the berry system at all.</li> <li>Nothing that actually requires a new texture; ladders/figureheads use a pre-existing one.</li> </ul> <p> </p> <p>If y'all happen to use this and find any issues with it, or notice a recipe I managed to miss, feel free to message. Very new at this modding thing, but I stress-tested the dickens out of this to try and force crashes and errors, so it should be pretty solid. </p> <p>Permission was granted to upload this patch by TenthArchitect. As the original mod is listed as All Rights Reserved, that license preserves through this mod. Once the Floral Zones mods are updated to 1.22 and this mod is no longer needed, I'll pull it from the DB. AI was <strong>not</strong> used in creation of this mod.</p>
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