Glider Revamp (Drathon's Fork)
A fork of Hunter404's Glider Revamp updated to the most recent game version.
Description
<h1 class="code-line" data-line-start="0" data-line-end="1"><a title="Original Glider Revamp" href="https://mods.vintagestory.at/gliderrevamp" target="_blank" rel="noopener">Glider Revamp</a> (Drathon's Fork)</h1> <h3><a title="ConfigLib Download" href="https://mods.vintagestory.at/configlib">ConfigLib</a> or <a title="ConfigKit Download" href="https://mods.vintagestory.at/configkit">ConfigKit</a> is Optional but required for configuration GUI. (you cannot configure the mod without configlib as of now, yes I am aware of the controversy and am considering solutions)<strong><br></strong><br>Drathon's Fork Features</h3> <ol> <li>Updated to the most recent game version.</li> <li>Custom events for glide physics calculations for developers.</li> <li>Fixes a vanilla bug that causes glider animation stutters.</li> </ol> <h2 class="code-line" data-line-start="2" data-line-end="3">Core functionality</h2> <p class="has-line-data" data-line-start="4" data-line-end="6">An attempt to enhance the glider physics system.<br>The mod replaces Vintage Story’s vanilla glider mechanics with a simple and probably funner flight model that gives players more control and realistic gliding behavior. While decreasing the incentive of building tower freeways.</p> <h2 class="code-line" data-line-start="7" data-line-end="8">Key Features</h2> <h3 class="code-line" data-line-start="9" data-line-end="10">Core Mechanics</h3> <p> </p> <ul> <li class="has-line-data" data-line-start="10" data-line-end="11"><strong>Speed-Based Flight Dynamics</strong>: Players must maintain a minimum speed to keep gliding. Below the stall speed, the glider deactivates and the player free falls, preventing passive hovering.</li> <li class="has-line-data" data-line-start="11" data-line-end="12"><strong>Energy Management System</strong>: Climbing, turning, and air resistance all drain speed. This prevents infinite flying and makes gliding a skill-based activity requiring careful energy management.</li> <li class="has-line-data" data-line-start="12" data-line-end="14"><strong>Terminal Velocity Cap</strong>: Maximum achievable speed prevents unrealistic velocities and balances gameplay.</li> </ul> <h3 class="code-line" data-line-start="14" data-line-end="15">Customizable Settings</h3> <p> </p> <p class="has-line-data" data-line-start="16" data-line-end="17"><strong>Climb Coefficiency</strong> (default: 0.2)</p> <ul> <li class="has-line-data" data-line-start="17" data-line-end="18">Controls energy loss when climbing upward</li> <li class="has-line-data" data-line-start="18" data-line-end="19">Example: 0.2 means climbing 1 meter costs 0.2 m/s of speed, and descending 1 meter adds 0.2 m/s of speed.</li> <li class="has-line-data" data-line-start="19" data-line-end="21">Higher values make climbing and descending more impactful on speed, while lower values allow for more forgiving altitude changes and smooth glide.</li> </ul> <p class="has-line-data" data-line-start="21" data-line-end="22"> </p> <p class="has-line-data" data-line-start="21" data-line-end="22"><strong>Turn Rate</strong> (default: 90 degrees/second)</p> <ul> <li class="has-line-data" data-line-start="22" data-line-end="23">Controls how quickly the glider can change the direction</li> <li class="has-line-data" data-line-start="23" data-line-end="24">Example: 90°/s means a 180° turn takes 2 seconds</li> <li class="has-line-data" data-line-start="24" data-line-end="26">Lower values create slower, more graceful turns; higher values allow snappier maneuvers</li> </ul> <p class="has-line-data" data-line-start="26" data-line-end="27"> </p> <p class="has-line-data" data-line-start="26" data-line-end="27"><strong>Drag Coefficiency</strong> (default: 0.1)</p> <ul> <li class="has-line-data" data-line-start="27" data-line-end="28">Air resistance that slows the glider over time</li> <li class="has-line-data" data-line-start="28" data-line-end="29">Example: 0.1 means 10% of speed² is lost to drag</li> <li class="has-line-data" data-line-start="29" data-line-end="30">Balances maximum achievable distances and prevents tower highways</li> <li class="has-line-data" data-line-start="30" data-line-end="32">Higher values make it harder to maintain speed</li> </ul> <p class="has-line-data" data-line-start="32" data-line-end="33"> </p> <p class="has-line-data" data-line-start="32" data-line-end="33"><strong>Stall Speed</strong> (default: 4.0 m/s)</p> <ul> <li class="has-line-data" data-line-start="33" data-line-end="34">Minimum speed required to maintain a glide</li> <li class="has-line-data" data-line-start="34" data-line-end="35">Below this speed, the glider automatically deactivates and the player free falls</li> <li class="has-line-data" data-line-start="35" data-line-end="37">Sets the baseline for minimum speed management</li> </ul> <p class="has-line-data" data-line-start="37" data-line-end="38"> </p> <p class="has-line-data" data-line-start="37" data-line-end="38"><strong>Activation Speed</strong> (default: 8.0 m/s)</p> <ul> <li class="has-line-data" data-line-start="38" data-line-end="39">Minimum speed required to initially activate the glider</li> <li class="has-line-data" data-line-start="39" data-line-end="40">Prevents accidental glider activation during normal jumping or falling</li> <li class="has-line-data" data-line-start="40" data-line-end="42">Typically, set higher than stall speed to provide a buffer</li> </ul> <p class="has-line-data" data-line-start="42" data-line-end="43"> </p> <p class="has-line-data" data-line-start="42" data-line-end="43"><strong>Terminal Velocity</strong> (default: 40.0 m/s)</p> <ul> <li class="has-line-data" data-line-start="43" data-line-end="44">Maximum speed the glider can achieve</li> <li class="has-line-data" data-line-start="44" data-line-end="45">Prevents players from reaching unrealistic velocities</li> <li class="has-line-data" data-line-start="45" data-line-end="47">Creates a natural speed ceili
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