
Hazmat Suit
Adds a hazmat protective suit with a charging rack and many more features

Description
<div style="text-align: left;"><strong><span style="background-color: #ffffff; color: #e74c3c;">Please back up your worlds! </span></strong><strong><span style="background-color: #ffffff; color: #e74c3c;">Please Provide Feedback!</span></strong></div> <div style="text-align: left;"> </div> <div style="text-align: left;"><span style="color: #000000;"><strong><span style="background-color: #ffffff;">Features:</span></strong></span></div> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <ul> <li><span style="color: #000000;"><strong><span style="background-color: #ffffff;">Helmet Light When Charged</span></strong></span></li> <li><span style="color: #000000;"><strong><span style="background-color: #ffffff;">Chest augment movement; without charge, attack speed, heal rate, and hunger rate will be impacted.</span></strong></span></li> <li><span style="color: #000000;"><strong><span style="background-color: #ffffff;">Leggings augment movement; without charge, the armor will feel like full plate armor.</span></strong></span></li> <li><span style="color: #000000;"><strong><span style="background-color: #ffffff;">Full Armor is completely stall temporal stability decay, unless it becomes unpowered.</span></strong></span></li> <li><span style="color: #000000;"><strong><span style="background-color: #ffffff;">Charging Rack station, used to place your hazmat suit on for charging or stand on while wearing the suit to charge.</span></strong></span> <ul> <li><span style="color: #000000;"><strong><span style="background-color: #ffffff;">There is defaulted 2% chance the Rack will short at the begining of a charging cycle(insert evil lol). This will only cost 1 temporal gear to repair.</span></strong></span></li> </ul> </li> <li><span style="color: #000000;"><strong><span style="background-color: #ffffff;">ArmorStand Rack - Functions as a typical "hunted" armor stand, but allows all armors to be placed.</span></strong></span></li> <li><span style="color: #000000;"><strong><span style="background-color: #ffffff;">Skeletion ArmorStand Rack - Functions as a typical... ahhh....more "hunted" armor stand, but allows all armors to be placed.</span></strong></span></li> </ul> </div> </div> <p> </p> <p><span style="color: #000000;"><strong><span style="background-color: #ffffff;">Known issues:</span></strong></span></p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <ul> <li><span style="color: #000000;"><strong><span style="background-color: #ffffff;">Slight graphic meshing at the right side of the leg texture.</span></strong></span></li> <li><span style="color: #000000;"><strong><span style="background-color: #ffffff;">Wearing a mask is interesting - larger than the helmet.</span></strong></span></li> <li><span style="color: #000000;"><strong><span style="background-color: #ffffff;">Tunic and cloaks will cover the butt - not a big deal, you could use it to tell everyone apart by their butt colors?</span></strong></span></li> </ul> </div> </div> <div style="text-align: left;"><strong>Hazmat Suit</strong></div> <div style="text-align: center;"> </div> <div>A now recoverable artifact of long ago history use. Left to rot as a reminder of a long-past age of struggle and death. This rack and protective suit can be reanimated using the skills of a Clockworker and recoverable parts in the world. The <strong>Hazmat Suit</strong> is designed to recharge when placed on the <strong>Hazmat Rack</strong> frame. Any Armor can be placed on the rack with no special added feature except for display purposes, and maybe a small spark of electrical discharge. </div> <div> </div> <div style="text-align: left;"><strong>Lore of the PROJECT CHARON</strong></div> <div> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <p><strong>PROJECT CHARON</strong></p> <p><em>"This project is one i do not have faith in. Lord Falx's assistant, Tobias, demanded we mere smiths and tailors create a suit thick enough to protect oneself from the Rot and visit the surface. I thought it an earnest wish for one to return as it may result in a great rebirth as we stand on the surface again, unafflicted by the Rot but the hope was all for nought."</em></p> <p><em>"I was told by members of that zealot order that Tobias had come back from testing the suit covered in tears and Rot. Lord Falx was disraught and we never truly saw him after that day. I heard Tobias was sent to the Lazaret, poor man, that place is merely an isolated tomb for those who were important before their titles became nought but meaningless words."</em></p> <p>(The project name "Charon" was chosen as the rowboat used to cross the River Styx was Charon's skiff, a metaphor for one going from the saftey of the underground to the hell on the surface)</p> <p> </p> <p><strong>SUIT ITEM DESCRIPTION</strong></p> <p><em>"A foolish endeavor. What madness could lead man to imprison oneself in leather and steel?"</em></p> <p> </p> <p><strong>SUIT STATION ITEM DESCRIPTION</strong></p> <p><em>"A stand for a relic of the old order. Hail the tattered banners of yore."</em></p> </div> </div> <p> </p> <p><strong>Configuration(<em>ModConfig/hazmatsuitconfig.json</em>) or ConfigLib</strong></p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <p>"HazmatSuitheadDurability": 700.0, "range": { "min": 100, "max": 1000},<br>"HazmatSuitbodyDurability": 2400.0, "range": { "min": 100, "max": 3000 },<br>"HazmatSuitlegsDurability": 1500.0, "range": { "min": 100, "max": 2000 },<br>"HazmatSuitRelativeProtection": 0.84, "range": { "min": 01, "max": 0.99}, Decemal from of percentages<br>"HazmatSuitFlatDamageReduction": 1.3, "range": { "min": 01, "ma
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