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NxLabs / Vintage Story

H

HMTweaks

TBy Teknik

Tweaks for The server [FR] Hardcore Mouflons

HMTweaks

Description

<p>&nbsp;</p> <p><span style="color: #e74c3c;"><strong>!!! This mod is incompatible with absoluty any other mods !!!</strong></span></p> <p>This mod is only for the server [FR] Hardcore Mouflons.</p> <p>&nbsp;</p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <p>Version 1.3.2</p> <ul> <li>Add all skulls textures thanks to @Kryptopyr link of his mod :&nbsp; <a href="https://mods.vintagestory.at/cobbleskulls">https://mods.vintagestory.at/cobbleskulls</a></li> <li>Add English traduction thanks to @Zit</li> <li>Add bushmeat for meal and soup and pie</li> <li>Edit bushmeat texture for marmite and bowl</li> <li>Reduced carcasse colision y</li> <li>Add snow variant for path</li> <li>Fix vanilla bug where it was possible to get coordinate at the auctionhouse</li> <li>craftable palisade, palisadestackes and damage player</li> <li>craftable wagonwheel, cage, metalsheet, leather block</li> <li>add nails mold that give 4 nails for 100 units</li> <li>add stonepath full and stonepapth stairs small to fix aesthetic</li> <li>ferntree drop block</li> <li>silvercactus more damage</li> <li>Reduced refractorybrick heat resistance</li> <li>Player let a carcasse on the ground when he die</li> <li>add /rp command to know how many respawn you have</li> <li>mobs floatupwhenstuck if alive</li> <li>add gravity on skep</li> <li>fish don't drop bones</li> <li>Drifter should spawn at higher "Y" value. Also should spawn on the snow layer. Reduced blue gear drop</li> <li>Adjusted players classes. Bowyer 20% furtive, Guard less armor gain and less speed, Malefactor more loot %, Tailor Armur durability up and Removed malus Weak (-2 health points, -10% mining speed), Clockmaster +30% damage against mechanicals.</li> <li>Adjusted Trader price for some items and add eastereggs, and new name.</li> <li>Bucket and barrel need resin to be crafted</li> <li>DryStoneFence need clay to be crafted and renamed it to StoneFence in french</li> <li>Candles need fibers to be crafted and add recipe with resin</li> <li>Wooden Door and table need nails to be crafted</li> <li>Woodpath recipe give only one piece</li> <li>Reduced honey drop</li> <li>Slowed pigs and sheeps and chicken reproduction</li> <li>Reduced Rough fence and door max stacksize</li> <li>Fix vanilla cheat with command .cp pos .cp posi .cp aposi</li> <li>Fix vanilla bug where player get archive map to cheat with coordinate.</li> <li>Fix vanilla bug where you cant take uncooked wateringcan with rigth click.</li> <li>Change drifters despawn conditions to prevent players from log in/out too much.</li> <li>Slightly reduced drifters hit box high and large&nbsp;</li> <li>Reduced ladder grab 1,5 to 1,15</li> <li>Reduced ladders stack to 32 and you need a solid block to places it, remove the recipe with planks.</li> <li>Added plank recipe for rope ladder.</li> <li>Recipe for rope ladder give 6 pieces instead of 3</li> <li>Wood ladder and rope ladder and wood trap have the same collisionbox.</li> <li>Recipe for trapdoor give only 1 piece, max stack 1, climbable.</li> <li>Wood give 6 planks instead of 12.</li> <li>Wood door and chest cannot be stackable.</li> <li>add gravity on forge, bloomerybase, oven.</li> <li>Stonepath replace water.</li> <li>You cannot place any " soil, rock, chiseled blocks" if you are not on the ground and you look down.</li> <li>Player name work as Marchand name</li> <li>Dirt give 3 packet dirt instead of 6</li> <li>Reduced snow layer hitboxe</li> <li>Reduced player eyes high</li> <li>you can craft wood path with any planks</li> <li>Coffin lit drop nothing, need 2 borax to be crafted</li> <li>Small increase blue gear loot from panning</li> <li>Small increase steel tools durability to encourage players to going steel age</li> </ul> <p>Futur:</p> <ul> <li>add fat bar feature like in Better Than wolves, make the player model grow on diff&eacute;rent stage.</li> <li>make animals flee when you place or break blocks near him</li> <li>make animals have to eat grass to stay alive and change there apparence when near to starve</li> <li>make animals needs huge space to stay alive. To prevent animals factory destroying survival and immersion</li> <li>let bear moving on snow and forest and swimming without dying</li> <li>Change spawn animals ( wolves ) to be more random.</li> <li>Make some items impossible to trade preventing game progression breaking.</li> <li>Rock strata need pick level +1 for each type.</li> <li>Unallow "eat, bow, spears ..." when you are on ladder or swimming.</li> <li>Add gravity on most wood block and rock.</li> <li>Add nails wood block and mortar rock block without gravity.</li> <li>Add gravity on looserock and try to generate it better than quartz.</li> <li>Make trunk impossible to break, add robots.</li> <li>In winter dirt will freeze and need a firepit and a&nbsp; pic to dig.</li> <li>Unallow drifter spawn inside closed home during Temporal storm</li> <li>Glass will break and can be break by trowing stone.</li> <li>Allow trow eggs with some effects</li> <li>Jumping on glass will have a chance to break it.</li> <li>Reduce saturation of berries*</li> <li>Berriesbush* grow slower and need more space, be planted only on fertile dirt.</li> <li>Unallow to chisel ice-*</li> <li>Glacier ice will melt</li> <li>Snow block will melt</li> <li>Add a&nbsp; book that allow "charselonce" can be buy at marchand</li> <li>Add weet grass that need time to dry</li> <li>Add miner glow +10% mining speed</li> <li>Add lumberjack glow +15% cutting wood speed</li> <li>Add trapper's boot +5% walking speed</li> <li>Add boat sail +10% speed</li> <li>Increase jug pr&eacute;servation&nbsp;</li> <li>Coffin need coke anthracite or bituminous coal</li> <li>Hide breathing bar</li> <li>Bucket don't create watter source</li> <li>Add mechanical saw</li> <li>Add watter mill</li> <li><span style="text-decoration: line-through;">Add texture for each skulls block</span></li> <li>Add clay block</li> <li>Add turn table</li> <li>Add immersive woo

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