
Homesteader (Flynn)
Adds the Homesteader as an alternative to the Tailor class

Description
<h5><em style="color: #2fcc71;"><strong>Welcome, wanderer, to this humble plot — </strong></em><span style="color: #2fcc71;"><em><strong>A mod of toil, of tweaks well-wrought. </strong></em></span><br /><span style="color: #2fcc71;"><em><strong>If it suits your fancy, or stirs your thought, A</strong></em></span><span style="color: #2fcc71;"><em><strong> follow, a comment and/or download would mean quite a lot.</strong></em></span></h5> <h5><strong style="font-size: 16px;"><em>This mod introduces the <span style="color: #3598db;">Homesteader <span style="color: #34495e;">player class</span></span>. The Homesteader is a new <span style="color: #3598db;">Clothier<span style="color: #000000; background-color: #ecf0f1;">-based</span> </span></em></strong><span style="color: #3598db;"><span style="color: #000000;"><strong><em>class which can be used as an alternative to the <span style="color: #3598db;">Tailor</span>.</em></strong></span></span></h5> <p style="background-color: rgba(245, 245, 245, 0.6);"><span style="color: #3598db;"><span style="color: #000000;"><br />The Homesteader is a combat-adverse, home-based class. It can produce more crops, more charcoal, more fruit trees and more animal products. Unlike the Tailor class which posseses just a few bonuses and penalties, the Homesteader benefits from several bonuses, but also receives several penalties to balance it out. Want a pretty normal clothier, choose the Tailor. Want a clothier who can pull off some more helpful tricks but isn't that useful away from home? Choose the Homesteader.</span></span></p> <p> </p> <div class="spoiler"> <div class="spoiler-toggle"><span style="background-color: #f1c40f;"><span style="background-color: #ecf0f1;"><strong>- DETAILED MOD INFO -</strong></span></span></div> <div class="spoiler-text"> <p>🛠️ Flynn's Arcade Presents <strong>Dreadful Delight – Homesteading</strong></p> <div class="spoiler"> <div class="spoiler-toggle">Why Homesteading?</div> <div class="spoiler-text"> <p>🌾 Why Homesteading?</p> <p>On my private whitelist server, <strong>Dreadful Delight</strong>, the gameplay is immersive, challenging, and intentionally slow-paced. It’s designed for a tiny player count, where every role matters and survival depends on collaboration. Early on, one of the first players chose the vanilla Tailor class. And while tailored goods have their place, the demand for clothing in a low-population world just didn’t really justify the specialization.</p> <p>The vanilla Tailor class is versatile and well-suited for larger servers—but in a setting like my server's, it felt too narrow compared to other vanilla classes. I wanted a clothier class that reflected the kind of player who thrives in a small, self-sufficient community. Someone whose skills touch many aspects of survival, not "just" clothing.</p> </div> </div> <p> </p> <div class="spoiler"> <div class="spoiler-toggle">Enter The Homesteader</div> <div class="spoiler-text"> <p>🧑‍🌾 Enter The Homesteader</p> <p>The <strong>Homesteader</strong> presents as a viable alternative to the Tailor, offering a broader and more grounded set of traits while retaining the idea that the person who makes the fine clothes doesn't generally fight the monsters. It’s a role built for players who want to contribute meaningfully to their world, even if that means avoiding combat and embracing the grind. The class is designed to be someone who sticks around their home for many reasons, not the least of which is safety. They avoid situations where danger might lurk but by embracing the pacifistic grind. They are able to produce more food, more charcoal, more animal products, and can build orchards faster than other vanilla classes.</p> </div> </div> <p> </p> <div class="spoiler"> <div class="spoiler-toggle">Accountability</div> <div class="spoiler-text">🧩 <strong>Accountability means releasing a mod that functions as advertised.</strong> <br /><br />This mod's features have entirely been confirmed to be functioning both mechanically, as well as visually.<br /><br />This mod is presented "as is" as I develop it for fun and to add something to the game I love to play. It is not a fully supported end-user product for Vintage Story; it's an ongoing work-in-progress. I actively want to solve issues if I can, but I must state that I do not accept responsibility for breaking your game save if you use my mods and it causes an issue for you. If I can fix it, I will. However, chosing to use any mod is on you, not me. Please keep that in mind when adding mods!<br /><br />While I'm here, I'll also note that this mod is currently in development and as such, things may change. Features may be added, modified or removed. Only when it is released a full version will it be considered finished.</div> </div> <p> </p> <div class="spoiler"> <div class="spoiler-toggle">Acknowledgements</div> <div class="spoiler-text"> <p>🧩 Credits: This mod was a direct adaptation of <a href="https://mods.vintagestory.at/magnasclasses">Magna's Classes</a> who credits <a class="mention username mceNonEditable" href="https://mods.vintagestory.at/show/user/6DBA4CDCB0EB4FC40E14" data-user-hash="6DBA4CDCB0EB4FC40E14">MrFistycuffs</a> for the crop buff code and presumably other json patching that was in the file. Additionally, Microsoft Copilot AI provided image creation support, text proofreading/editing, as well as acted as a sounding board for ideas. It also helped me understand how to make the changes I wanted to implement successfully. With any AI support, it can be helpful, but you need to vet the information coming from it. They are often wrong about many things, but they still tend to 'lead' you to the right answer when solving coding issues. I dont recommend using it, but it did help me educate myself because of its errors.</p> </div> </div> </div> </div> <h3><strong><span style="color: #3598db;">CHECK OUT
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