

Salty & Toast's Immersive: Mining
Syncs animation hit, block damage, particles and sound with cool voxel visual effects!
Description
Pet the floppa to buy me a coffee!
Immersive Mining
Original Concept, Code Implementation and logo art: SaltyWater
Testing & Animations: GamingToast
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-Guys please take some time to read the Q&A section, it has exactly the answers for questions you're asking in the comments-
</span>
I always felt like the mining process needed a little more "impact" to it.
It also bothers me a lot that animation, particles, block damage and sound aren't synced.
This mod aims to fix this!
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<span style="font-size: 14pt;">Voxel mining system demonstration:</span>
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It replaces the continuous mining damage, particle spawning and sound triggering and on top of it all adds a cool visual effect to blocks when being mined!
with frame syncronized effects. It adds a shake effect, custom animations and sounds too!
It also adds some cool new mechanics to mining, so now mining a block requires full attention to get the best out of it!
Blocks take longer to regenerate (if you so desire, check configs).
Compatible with:
Please Read the Q&A Section
This mod is designed to be <span style="color: #e74c3c;" data-darkreader-inline-color="">punishing by default</span>, you will spend more time and tool durability BY DEFAULT and even more if you don't focus on the mining process.
Check the configs to <span style="color: #e74c3c;" data-darkreader-inline-color="">disable</span> mechanics you're not confortable with.
<span style="text-decoration: underline;">This mod won't work with Kemono and I don't have plans to make it compatible on my end.</span>
Contributors:
XurxoMF - Reviewer, Feedback & Testing!
Michaloid - Reviewer, Feedback & Testing!
Monkey - Reviewer, Feedback & Server side Testing!
yksb - Feedback & Server side Testing!
Chubz - Provided the json code for compatibility with In Dappled Groves!
Configs:
You can configure everything!! <span style="font-size: 14pt;">CHECK THE CONFIGS!!</span> <span style="font-size: 18pt;">GO WILD!!</span>
Q&A:
You: Mining is too slow now, can you fix?
Me: My vision for the mod is to make this process slower and impactfull, But I've made everything configurable. You can, change the animation speed inside the zip, the hit detection is synced with the frame of the animation that you can also change for each tool in the mod configs, so any value you insert there (in the animation json) is automatically synced with the animation frame. (looks and sounds goofy with very high animation speeds).
You: What are the configs to be like vanilla?
Me: The mod wasn't build with that in mind, there's no way it will be 100% vanilla. You need to play with configs and see what fits you the best!
You: Mechanics are too strict for me, I don't like it, can you change?
Me: No, but you can! Check the configs! They're inside your data folder, hit windows key, type %appdata%, search for VintagestoryData folder, then inside it search for ModConfig folder, then inside it search for ImmersiveMining folder.
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