

Involved Farming: Fallow
Adds fallow- an additional, immersive step between harvested and sowed farmland.

Description
<p>In my opinion, vanilla farming is mostly a waiting game with not much player involvement. I've decided to change this by adding an additional step to farming- turning the farmland into fallow which must be re-tilled.</p> <p> </p> <p>After each harvest Fallow gets placed on farmland.</p> <p><img src="https://iili.io/CSxGHcG.gif" alt="" /></p> <p>Seraph cannot plant crops on fallow, and must till it with the hoe in order to re-gain access to the farmland.</p> <p><img src="https://iili.io/CSxM20g.gif" alt="image" /></p> <p>Seraph can also simply break the fallow with its hand or shovel but it takes much longer and also decreases each of farmland's nutrients by -5%.</p> <p>You can also use a plow with <a href="https://mods.vintagestory.at/show/mod/65960">Horse Plow</a> mod installed!</p> <p>While under fallow, farmland gets +10% to fertility, which means that it can recover +10% more nutrients. As soon as fallow gets removed, fertility returns to the previous level while keeping additional nutrients.</p> <p> </p> <p>Built-in compatibility patches for:</p> <ul> <li>Art of Growing & AoG: Breeding Addon (won't place fallow if harvested with scythe)</li> <li><a href="https://mods.vintagestory.at/longtermfood">Long Term Food</a></li> <li><a href="https://mods.vintagestory.at/wildcraftgrain">Wildcraft: Grains and Seeds</a></li> <li><a href="https://mods.vintagestory.at/wildcraftherb">Wildcraft: Herbs and Spices</a></li> <li><a href="https://mods.vintagestory.at/wildcraftfruit">Wildcraft: Fruits and Nuts</a></li> <li><a href="https://mods.vintagestory.at/show/mod/23655">CropsV2</a></li> <li><a href="https://mods.vintagestory.at/deartibusrusticis">De Artibus Rusticis</a></li> <li><a href="https://mods.vintagestory.at/bdcrop">Biodiversity Crops</a></li> <li><a href="https://mods.vintagestory.at/bdherb">Biodiversity Herbs</a></li> <li><a href="https://mods.vintagestory.at/grassroots">Grassroots</a></li> <li><a href="https://mods.vintagestory.at/grassrootscoca">Grassroots Coke</a></li> <li><a href="https://mods.vintagestory.at/show/mod/55446">IRDP's Wet Crops Mod</a></li> <li><a href="https://mods.vintagestory.at/newworldcrops">New World Crops</a></li> <li><a href="https://mods.vintagestory.at/seafarer">Seafarer</a></li> <li><a href="https://mods.vintagestory.at/brazilpiratefoods">Brazil Pirate's Foods</a></li> </ul> <p> </p> <p>This mod works fine with <a href="https://mods.vintagestory.at/show/mod/28845">Art of Growing</a> and its <a href="https://mods.vintagestory.at/show/mod/28854">Breeding </a>addon, but sadly AoG piles spawned after harvesting crops with the scythe will replace the fallow. I know what is causing this and how to fix that but I'd need to create a separate AoG fork for that :(</p> <p>Only other issue I know of is particles spawning above the visible top of the fallow block while tilling it, but sadly it's coming from vanilla hoe code, and I'm unable to patch it using Harmony :(</p> <p>I only added support for AoG, AoG:BA and vanilla crops, if anyone wants me to patch other mods, please write them in the comments.</p> <p> </p> <p>NO AI USED!!!!!!! NO CLANKERS ALLOWED</p>
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